#=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== # VERSION: 6.66 # TYPE: 3-STRICT # STYLE: GAIA # AUTHOR: NeverSink # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5) # #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN # #------------------------------------ # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR: #------------------------------------ # # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About # #------------------------------------ # INSTALLATION / UPDATE : #------------------------------------ # # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features! # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box # #------------------------------------ # CONTACT - if you want to get notifications about updates or just get in touch: #------------------------------------ # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS # # TWITTER: @NeverSinkGaming # REDDIT: NeverSinkDev # GITHUB: NeverSinkDev # EMAIL : NeverSinkGaming-at-gmail.com #=============================================================================================================== #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE #=============================================================================================================== # # [[0100]] OVERRIDE AREA 1 - Override ALL rules here # [[0200]] 6 LINKS # [[0300]] SHAPER ITEMS # [0301] Shaper Item Layers - Rare Exclusions # [0302] Shaper Item Layers - T1 - ECONOMY # [0303] Shaper Item Layers - T2 - ECONOMY # [0304] Shaper Item Layers - T1 - CLASS # [0305] Shaper Item Layers - T2 - CLASS # [0306] Shaper Item Layers - T3 # [[0400]] ELDER ITEMS # [0401] Elder Item Layers - Special Items # [0402] Elder Item Layers - T1 - ECONOMY # [0403] Elder Item Layers - T2 - ECONOMY # [0404] Elder Item Layers - CLASS T1 # [0405] Elder Item Layers - CLASS T2 # [0406] Elder Item Layers - T3 # [[0500]] Explicit Mod filtering # [0501] Betrayal # [0502] Crafting mods # [0503] Delve # [0504] Bestiary # [0505] Incursion # [0506] Magic Mod Permutations # [[0600]] Explicit Mod filtering # [0601] Skill Staves/Bows # [0602] Rare Item Permutations # [0603] Weapons-Physical (Key: IPD) # [0604] The Suffix Abomination # [0605] Casters # [0606] General Resist Gear # [0607] Boots/Gloves # [0608] Boots # [0609] Gloves # [0610] Helmets # [0611] Shields # [0612] Body # [0613] Quiver # [0614] Belts # [0615] Rings # [0616] Amulets # [[0700]] Recipes, Magic and Normal items (endgame!) # [0701] Overqualitied Items # [0702] 5-Linked items # [0703] 6-Socket Items # [0704] Exclusive bases: Stygian Vise # [0705] Abyss Jewels (Rare and Magic) # [0706] Exclusive bases: Top Value # [0707] Exclusive bases: Trinkets # [0708] Exclusive bases: Others # [0709] Corrupted Amulets # [0710] Chancing items # [0711] FLASKS (Endgame rules) # [0712] Add your own crafting rules here # [0713] 86+ Endgame crafting rules # [0714] 83/84+ Endgame crafting rules # [0715] 60+ Crafting rules for 60++ trinkets # [0716] Remaining crafting rules - add your own bases here! # [0717] Chisel recipe items # [0718] Fishing Rod # [0719] SRS Crude Bow # [0720] Chromatic recipe items ("RGB Recipe") # [0721] Endgame-start 4-links # [0722] Animate Weapon script - deactivated by default # [0723] W-soc offhand weapons # [0724] Sacrificial Garb # [[0800]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[0900]] Currency - PART 1 - Common currency # [[1000]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[1100]] RARE ITEMS - TRINKETS (ENDGAME) # [1101] Rare trinkets 86+ # [1102] Rare trinkets 84+ # [1103] Breach Rings # [1104] Rare trinkets "remaining" # [[1200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) # [1201] Rare crafting bases 86+ # [1202] Rare crafting bases 83+ # [1203] T1 rare items # [1204] T2 rare items # [1205] Other Conditions # [1206] 1H Daggers # [1207] 1H Claws # [1208] 1H Wands # [1209] 1H Foils # [1210] 1H Swords # [1211] 1H Maces # [1212] 1H Axes # [1213] 1H Sceptres # [1214] 2H Staves # [1215] 2H Swords, Axes, Maces # [1216] 2H Bows # [1217] AR: Gloves, Boots, Helmets # [1218] AR: Body Armors # [1219] OH: Shields # [1220] OH: Quivers # [[1300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[1400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[1500]] Gems # [1501] Special Gems # [1502] Top Gems # [1503] Quality Gems # [1504] Leveled Gems # [1505] Other gems # [[1600]] UTILITY FLASKS (Levelling Rules) # [[1700]] HIDE LAYER 3: Random Endgame Flasks # [[1800]] Maps, fragments and labyrinth items # [1801] Unique Maps # [1802] Labyrinth items, Offerings # [1803] Shaped and Elder Maps # [1804] Top tier maps (T15-16) # [1805] High tier maps(T11-14) # [1806] Mid tier maps (T6-10) # [1807] Low tier maps (T1-T5) # [1808] Sorted Map Fragments # [1809] Scarabs # [1810] Remaining Map Fragments # [[1900]] Currency - PART 2 - Rare currency # [1901] Regular Rare Currency # [1902] Harbinger Currency # [1903] Incursion Currency # [1904] Delve Currency - Resonators # [1905] Delve Currency - Fossil # [1906] Bestiary Currency # [1907] Top Currency # [1908] Essence Tier List # [1909] Perandus # [1910] Breach # [1911] Others # [1912] Prophecies # [[2000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended) # [2001] Exceptions to prevent ident. mistakes # [2002] T1 - Top tier cards # [2003] T2 - Great cards # [2004] T3 - Decent cards # [2005] Special - Special Currency Cards # [2006] T5 - Format trash tier cards... before # [2007] T4 - ...showing the remaining cards # [[2100]] Currency - PART 4 - remaining items # [[2200]] Leaguestones - Tierlists # [[2300]] Uniques! # [2301] Exceptions # [2302] Harbinger - Pieces # [2303] Tier 1 uniques # [2304] Tier 2 uniques # [2305] Multi-Unique bases. # [2306] Special Unique Searches # [2307] Prophecy-Material Uniques # [2308] Random Uniques # [[2400]] Quest Items and Shaper Orbs # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[2600]] Leveling - Flasks # [2601] Hide outdated flasks # [2602] Hybrid flasks (normal) # [2603] Life Flasks - Normal (Kudos to Antnee) # [2604] Mana Flasks - Magic (Kudos to Antnee) # [2605] Show remaining flasks # [[2700]] Leveling - Merged Rules # [[2800]] Leveling - RGB Recipes # [[2900]] Leveling - RARES # [2901] Leveling rares - specific items # [2902] Leveling rares - Progression - First Levels # [2903] Leveling rares - Progression - First Levels # [2904] Leveling rares - Progression - First Levels # [2905] Leveling rares - remaining rules # [[3000]] Leveling - Useful items # [3001] Linked gear - 4links # [3002] Linked gear - Caster Weapon Configuration # [3003] Linked gear - 3links # [3004] Util end Act1 # [3005] Act 2+3 # [3006] Act 4+5+6 # [3007] Optional Recipes # [3008] 20% quality items for those strange people who want them # [[3100]] Leveling - natural weapon progression # [3101] Quivers - Progression # [3102] Progression - Part 1 1-11 # [3103] Progression - Part 2 11-26 # [3104] Progression - Part 3 26-65 # [[3200]] Leveling - misc normal items # [3201] Normal items - First 4-8 levels - useful items # [3202] Vendor Normal items - Until level 3 (Remaining) # [[3300]] Leveling - misc magic items # [3301] Vendor Magic items - until 3 # [3302] Vendor Magic items - until 12 # [3303] Vendor Magic items - Until 24 # [3304] Vendor Magic items - Until 36 # [[3400]] HIDE LAYER 5 - Remaining Items # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen # [[3600]] Special thanks to! #=============================================================================================================== # [[0100]] OVERRIDE AREA 1 - Override ALL rules here #=============================================================================================================== #=============================================================================================================== # [[0200]] 6 LINKS #=============================================================================================================== Show # Corrupted False LinkedSockets 6 Rarity <= Rare Class "Body Armour" SetFontSize 45 SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # LinkedSockets 6 Rarity <= Rare SetFontSize 45 SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Red Diamond PlayEffect Red #=============================================================================================================== # [[0300]] SHAPER ITEMS #=============================================================================================================== #------------------------------------ # [0301] Shaper Item Layers - Rare Exclusions #------------------------------------ Show # $Rare->Shaper->T1 $x->ShaperElder ShaperItem True ItemLevel >= 80 Rarity <= Rare BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red Show # $Rare->Shaper->T2 $x->ShaperElder ShaperItem True Rarity <= Rare BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow #------------------------------------ # [0302] Shaper Item Layers - T1 - ECONOMY #------------------------------------ Show # $Rare->Shaper->T1 $x->ShaperElder ShaperItem True ItemLevel >= 82 Rarity <= Rare BaseType "Crystal Belt" "Fingerless Silk Gloves" "Steel Ring" "Opal Ring" "Thorn Rapier" "Exquisite Blade" "Two-Toned Boots" "Copper Kris" "Prismatic Ring" "Agate Amulet" "Bone Helmet" "Death Bow" "Elegant Foil" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red Show # $Rare->Shaper->T1 $x->ShaperElder ShaperItem True ItemLevel >= 84 Rarity <= Rare BaseType "Sambar Sceptre" "Antique Rapier" "Vaal Regalia" "Void Sceptre" "Opal Sceptre" "Lapis Amulet" "Platinum Kris" "Golden Kris" "Hubris Circlet" "Silk Gloves" "Turquoise Amulet" "Reflex Bow" "Citrine Amulet" "Gripped Gloves" "Onyx Amulet" "Jade Amulet" "Eclipse Staff" "Titanium Spirit Shield" "Amber Amulet" "Lion Pelt" "Leather Belt" "Lithe Blade" "Sorcerer Gloves" "Diamond Ring" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red Show # $Rare->Shaper->T1 $x->ShaperElder ShaperItem True ItemLevel >= 86 Rarity <= Rare BaseType "Ochre Sceptre" "Sorcerer Boots" "Horned Sceptre" "Gold Amulet" "Poignard" "Opal Wand" "Paua Amulet" "Harbinger Bow" "Coral Amulet" "Ambusher" "Stag Sceptre" "Jewelled Foil" "Royal Bow" "Ezomyte Tower Shield" "Imperial Bow" "Royal Burgonet" "Profane Wand" "Two-Stone Ring" "Moon Staff" "Prong Dagger" "Ritual Sceptre" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red #------------------------------------ # [0303] Shaper Item Layers - T2 - ECONOMY #------------------------------------ Show # $Rare->Shaper->T2 $x->ShaperElder ShaperItem True ItemLevel >= 80 Rarity <= Rare BaseType "Crystal Belt" "Fingerless Silk Gloves" "Petrified Club" "Steel Ring" "Marble Amulet" "Opal Ring" "Sambar Sceptre" "Antique Rapier" "Vaal Regalia" "Thorn Rapier" "Exquisite Blade" "Two-Toned Boots" "Copper Kris" "Void Sceptre" "Opal Sceptre" "Prismatic Ring" "Agate Amulet" "Bone Helmet" "Lapis Amulet" "Platinum Kris" "Golden Kris" "Hubris Circlet" "Death Bow" "Blue Pearl Amulet" "Silk Gloves" "Turquoise Amulet" "Elegant Foil" "Reflex Bow" "Gold Amulet" "Citrine Amulet" "Gripped Gloves" "Onyx Amulet" "Jade Amulet" "Eclipse Staff" "Titanium Spirit Shield" "Amber Amulet" "Paua Amulet" "Lion Pelt" "Coral Amulet" "Leather Belt" "Lithe Blade" "Royal Bow" "Sorcerer Gloves" "Diamond Ring" "Maple Round Shield" "Prong Dagger" "Ritual Sceptre" "Butcher Sword" "Ornate Spiked Shield" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow Show # $Rare->Shaper->T2 $x->ShaperElder ShaperItem True ItemLevel >= 85 Rarity <= Rare BaseType "Sai" "Skean" "Plated Greaves" "Bronze Gauntlets" "Spike-Point Arrow Quiver" "Deerskin Boots" "Vaal Sceptre" "Prophecy Wand" "Coronal Maul" "Penetrating Arrow Quiver" "Wyrmbone Rapier" "Titan Greaves" "Carnal Sceptre" "Vanguard Belt" "Imp Dagger" "Sage Wand" "Demon Dagger" "Slink Gloves" "Astral Plate" "Grove Bow" "Shadow Sceptre" "Great Helmet" "Slink Boots" "Occultist's Vestment" "Crystal Sceptre" "Deerskin Gloves" "Scarlet Round Shield" "Platinum Sceptre" "Heathen Wand" "Fleshripper" "Tribal Circlet" "Fiend Dagger" "Abyssal Sceptre" "Imperial Claw" "Boot Blade" "Imperial Skean" "Holy Chainmail" "Mind Cage" "Eternal Burgonet" "Sinner Tricorne" "Flaying Knife" "Coral Ring" "Harmonic Spirit Shield" "Sapphire Ring" "Nightmare Bascinet" "Dragonscale Boots" "Two-Point Arrow Quiver" "Ruby Ring" "Trisula" "Arcanist Slippers" "Butcher Knife" "Topaz Ring" "Paua Ring" "Apex Rapier" "Sharktooth Arrow Quiver" "Tornado Wand" "Titan Gauntlets" "Crusader Gloves" "Royal Skean" "Maraketh Bow" "Dragon Mace" "Murder Mitts" "Grinning Fetish" "Stealth Gloves" "Engraved Wand" "Unset Ring" "Ezomyte Burgonet" "Stealth Boots" "Deicide Mask" "Broadhead Arrow Quiver" "Karui Sceptre" "Ezomyte Dagger" "Moonstone Ring" "Harpy Rapier" "Heavy Belt" "Gutting Knife" "Imbued Wand" "Gemini Claw" "Assassin's Mitts" "Engraved Greatsword" "Royal Sceptre" "Thicket Bow" "Embroidered Gloves" "Slaughter Knife" "Archon Kite Shield" "Prophet Crown" "Dragonscale Gauntlets" "Serrated Arrow Quiver" "Lunaris Circlet" "Vaal Mask" "Wolf Pelt" "Nubuck Gloves" "Trapper Mitts" "Shagreen Gloves" "Crystal Wand" "Widowsilk Robe" "Fire Arrow Quiver" "Satin Gloves" "Iron Ring" "Silken Hood" "Mesh Gloves" "Colossal Tower Shield" "Conjurer Gloves" "Vaal Greaves" "Golden Mask" "Behemoth Mace" "Samite Gloves" "Ursine Pelt" "Steelscale Gauntlets" "Serpentine Staff" "Thorium Spirit Shield" "Burnished Foil" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow #------------------------------------ # [0304] Shaper Item Layers - T1 - CLASS #------------------------------------ Show # $Rare->Shaper->T1 $x->ShaperElder ShaperItem True ItemLevel >= 85 Rarity <= Rare Class "Amulets" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red #------------------------------------ # [0305] Shaper Item Layers - T2 - CLASS #------------------------------------ Show # $Rare->Shaper->T2 $x->ShaperElder ShaperItem True ItemLevel >= 86 Rarity <= Rare Class "Gloves" "Boots" "Helmets" "Quivers" "Rings" "Belts" "Daggers" "Sceptres" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow #------------------------------------ # [0306] Shaper Item Layers - T3 #------------------------------------ Show # $Rare->Shaper->T3 $x->ShaperElder ShaperItem True Rarity <= Rare Class "Belts" "Amulet" "Ring" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # $Rare->Shaper->T3 $x->ShaperElder ShaperItem True Rarity <= Rare SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[0400]] ELDER ITEMS #=============================================================================================================== #------------------------------------ # [0401] Elder Item Layers - Special Items #------------------------------------ Show # $Rare->Elder->T1 $x->ShaperElder ElderItem True ItemLevel >= 80 Rarity <= Rare BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red Show # $Rare->Elder->T1 $x->ShaperElder ElderItem True Rarity <= Rare BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow #------------------------------------ # [0402] Elder Item Layers - T1 - ECONOMY #------------------------------------ Show # $Rare->Elder->T1 $x->ShaperElder ElderItem True ItemLevel >= 82 Rarity <= Rare BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Bone Helmet" "Grove Bow" "Elegant Foil" "Two-Toned Boots" "Royal Burgonet" "Diamond Ring" "Two-Stone Ring" "Coral Ring" "Unset Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Iron Ring" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red Show # $Rare->Elder->T1 $x->ShaperElder ElderItem True ItemLevel >= 84 Rarity <= Rare BaseType "Astral Plate" "Skean" "Eternal Burgonet" "Hubris Circlet" "Waxed Garb" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red Show # $Rare->Elder->T1 $x->ShaperElder ElderItem True ItemLevel >= 86 Rarity <= Rare BaseType "Turquoise Amulet" "Onyx Amulet" "Lapis Amulet" "Bronze Gauntlets" "Agate Amulet" "Ironscale Gauntlets" "Jade Amulet" "Lion Pelt" "Amber Amulet" "Leather Belt" "Citrine Amulet" "Moonstone Ring" "Gold Amulet" "Great Helmet" "Coral Amulet" "Paua Amulet" "Amethyst Ring" SetFontSize 45 SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 MinimapIcon 0 Red Diamond PlayEffect Red #------------------------------------ # [0403] Elder Item Layers - T2 - ECONOMY #------------------------------------ Show # $Rare->Elder->T2 $x->ShaperElder ElderItem True ItemLevel >= 80 Rarity <= Rare BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Astral Plate" "Bone Helmet" "Grove Bow" "Elegant Foil" "Two-Toned Boots" "Skean" "Royal Burgonet" "Diamond Ring" "Two-Stone Ring" "Eternal Burgonet" "Coral Ring" "Turquoise Amulet" "Onyx Amulet" "Unset Ring" "Sapphire Ring" "Lapis Amulet" "Topaz Ring" "Ruby Ring" "Hubris Circlet" "Agate Amulet" "Ironscale Gauntlets" "Jade Amulet" "Amber Amulet" "Leather Belt" "Citrine Amulet" "Moonstone Ring" "Iron Ring" "Waxed Garb" "Great Helmet" "Amethyst Ring" "Ezomyte Burgonet" "Close Helmet" "Royal Bow" "Gold Ring" "Paua Ring" "Thicket Bow" "Barbute Helmet" "Splendid Round Shield" "Silken Wrap" "Visored Sallet" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow Show # $Rare->Elder->T2 $x->ShaperElder ElderItem True ItemLevel >= 85 Rarity <= Rare BaseType "Ezomyte Tower Shield" "Dragon Mace" "Titanium Spirit Shield" "Glorious Plate" "Assassin's Garb" "Totemic Maul" "Mesh Boots" "Arena Plate" "Vaal Regalia" "Titan Gauntlets" "Samite Helmet" "Sorcerer Boots" "Mind Cage" "Sinner Tricorne" "Tarnished Spirit Shield" "Zodiac Leather" "Slink Boots" "Gladiator Helmet" "Titan Greaves" "Nightmare Bascinet" "Prophet Crown" "Pig-Faced Bascinet" "Thorn Rapier" "Crusader Helmet" "Vaal Axe" "Praetor Crown" "Bone Circlet" "Full Dragonscale" "Gilded Sallet" "Deicide Mask" "Zealot Helmet" "Crescent Staff" "Wolf Pelt" "Gladiator Plate" "Necromancer Circlet" "Triumphant Lamellar" "Siege Helmet" "Opal Sceptre" "Clasped Mitts" "Silken Hood" "Jewelled Foil" "Heavy Belt" "Magistrate Crown" "Steelscale Gauntlets" "Solaris Circlet" "Imperial Claw" "Gemini Claw" "Steel Circlet" "Sorcerer Gloves" "Fencer Helm" "Ursine Pelt" "Fluted Bascinet" "Imperial Bow" "Lacquered Helmet" "Eclipse Staff" "Maraketh Bow" "Hunter Hood" "Lunaris Circlet" "Reaver Helmet" "Festival Mask" "Raven Mask" "Opal Wand" "Slink Gloves" "Secutor Helm" "Aventail Helmet" "Archon Kite Shield" "Great Crown" "Burnished Foil" "Vaal Mask" "Dragonscale Gauntlets" "Stealth Boots" "Lordly Plate" "Noble Tricorne" "Vaal Buckler" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow #------------------------------------ # [0404] Elder Item Layers - CLASS T1 #------------------------------------ # Currently no generic rules. #------------------------------------ # [0405] Elder Item Layers - CLASS T2 #------------------------------------ Show # $Rare->Elder->T2 $x->ShaperElder ElderItem True ItemLevel >= 86 Rarity <= Rare Class "Gloves" "Boots" "Helmets" "Belts" "Amulet" "Ring" "Quiver" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow #------------------------------------ # [0406] Elder Item Layers - T3 #------------------------------------ Show # $Rare->Elder->T3 $x->ShaperElder ElderItem True Rarity <= Rare Class "Belts" "Amulet" "Ring" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # $Rare->Elder->T3 $x->ShaperElder ElderItem True Rarity <= Rare SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[0500]] Explicit Mod filtering #=============================================================================================================== #------------------------------------ # [0501] Betrayal #------------------------------------ Show # Veiled Mod Identified True HasExplicitMod "Veil" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Hexagon PlayEffect White Temp #------------------------------------ # [0502] Crafting mods #------------------------------------ Show # Delve Mod Items - Poor %D3 Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base #------------------------------------ # [0503] Delve #------------------------------------ Show # Delve Mod Items - Expensive Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue #------------------------------------ # [0504] Bestiary #------------------------------------ Show # Stupid Beast Mod Items Identified True HasExplicitMod "of Farrul" "of Craiceann" "of Fenumus" "of Saqawal" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue #------------------------------------ # [0505] Incursion #------------------------------------ Show # Incursion Mod Items Identified True Rarity Rare HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Incursion Mod Items Identified True Rarity Magic HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Warband Mod Items %H3 Identified True HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's" SetFontSize 40 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp #------------------------------------ # [0506] Magic Mod Permutations #------------------------------------ Show # Noteworthy phys rolls Corrupted False Identified True DropLevel > 55 Rarity Magic HasExplicitMod "Merciless" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy phys rolls 2 Corrupted False Identified True DropLevel > 55 Rarity Magic Class "Dagger" "Wand" "One Hand" "Claw" "Bow" HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Malicious" "Tyrannical" "Merciless" HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy caster rolls Corrupted False Identified True Rarity Magic Class "Dagger" "Sceptre" HasExplicitMod "Runic" "Xoph's" "Esh's" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy dual magic rolls Corrupted False Identified True Rarity Magic Class "Dagger" "Sceptre" "Wand" HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's" HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Summonner +3 helmets (?) Corrupted False Identified True DropLevel > 55 Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy boots rolls Corrupted False Identified True DropLevel > 50 Rarity Magic Class "Boots" HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable" HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy armor rolls Corrupted False Identified True DropLevel > 60 Rarity Magic Class "Body Armour" HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable" HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy glove rolls Corrupted False Identified True DropLevel > 50 Rarity Magic Class "Gloves" HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy shield rolls Corrupted False Identified True DropLevel > 50 Rarity Magic Class "Shield" HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's" HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy quiver rolls Corrupted False Identified True Rarity Magic Class "Quiver" BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" HasExplicitMod "Overpowering" "Devastating" "Fecund" HasExplicitMod "of Ease" "of Rending" "of Destruction" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy helmets rolls Corrupted False Identified True DropLevel > 50 Rarity Magic Class "Helmets" HasExplicitMod "Fecund" "Blazing" "Unassailable" HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy amulet rolls Corrupted False Identified True Rarity Magic Class "Amulet" HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating" HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy ring rolls Corrupted False Identified True Rarity Magic Class "Rings" HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing" HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue Show # Noteworthy ring rolls Corrupted False Identified True Rarity Magic Class "Jewel" HasExplicitMod "Vivid" "Shimmering" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base Show # Noteworthy ring rolls Corrupted False Identified True Rarity Magic Class "Belts" HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped" HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Blue Diamond PlayEffect Blue #=============================================================================================================== # [[0600]] Explicit Mod filtering #=============================================================================================================== #------------------------------------ # [0601] Skill Staves/Bows #------------------------------------ Show Corrupted False Identified True Class "Bow" "Staves" HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's" HasExplicitMod "Paragon's" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0602] Rare Item Permutations #------------------------------------ Show # Phys DPS 3-Stat Combos (Bows/Wands) Identified True DropLevel > 50 Rarity Rare Class "Bows" "Wands" HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed" HasExplicitMod "of Renown" "of Mastery" "of Ease" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show # Phys DPS 2-Stat Combos (Bows/Wands) Corrupted False Identified True DropLevel > 50 Rarity Rare Class "Bows" "Wands" HasExplicitMod "Merciless" "Tyrannical" HasExplicitMod "of Renown" "of Incision" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0603] Weapons-Physical (Key: IPD) #------------------------------------ Show # Phys DPS 3-Stat Combos Identified True DropLevel > 50 Rarity Rare HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed" HasExplicitMod "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Acclaim" "of Renown" "of Incision" "of Penetrating" "of Destruction" "of the Assassin" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show # Phys DPS 2-Stat Combos Identified True DropLevel > 50 Rarity Rare HasExplicitMod "Merciless" "Tyrannical" "Cruel" HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Dictator's" "Emperor's" "Conqueror's" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show # Phys DPS 2-Stat Combos Corrupted False Identified True DropLevel > 50 Rarity Rare HasExplicitMod "Merciless" "Tyrannical" HasExplicitMod "of Celebration" "of Infamy" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0604] The Suffix Abomination #------------------------------------ Show Corrupted False Identified True DropLevel > 50 Rarity Rare Class "Wands" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Claws" "Bows" HasExplicitMod "of Incision" "of Penetrating" HasExplicitMod "of Destruction" "of Ferocity" "of Fury" HasExplicitMod "of Celebration" "of Infamy" HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "Entombing" "Polar" "Glaciated" "Frozen" "Cremating" "Blasting" "Incinerating" "Scorching" "Electrocuting" "Discharging" "Shocking" "Arcing" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0605] Casters #------------------------------------ Show Corrupted False Identified True Rarity Rare Class "Sceptres" "Daggers" HasExplicitMod "of Celebration" "of Infamy" "of Fame" HasExplicitMod "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Prestidigitation" "of Glaciation" "of Floe" "of Ashes" "of Immolation" "of Arcing" "of Discharge" HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic" "Esh's" "Ionising" "Tul's" "Cryomancer's" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Corrupted False Identified True Rarity Rare Class "Sceptres" "Daggers" "Wands" HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic" HasExplicitMod "of Ashes" "of Immolation" "of Conflagrating" "of Combusting" "Cremating" "Lich's" "Archmage's" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Corrupted False Identified True Rarity Rare Class "Sceptres" "Daggers" "Wands" HasExplicitMod "Runic" "Glyphic" "Esh's" "Ionising" HasExplicitMod "of Arcing" "of Discharge" "Electrocuting" "Lich's" "Archmage's" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Corrupted False Identified True Rarity Rare Class "Sceptres" "Daggers" "Wands" HasExplicitMod "Runic" "Glyphic" "Tul's" "Cryomancer's" HasExplicitMod "of Glaciation" "of Floe" "Entombing" "Lich's" "Archmage's" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0606] General Resist Gear #------------------------------------ Show Corrupted False Identified True Rarity Rare HasExplicitMod "of Haast" "of the Ice" HasExplicitMod "of Tzteosh" "of the Magma" HasExplicitMod "of Ephij" "of the Lightning" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0607] Boots/Gloves #------------------------------------ Show Identified True Rarity Rare Class "Boots" "Gloves" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Boots" "Gloves" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Boots" "Gloves" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Boots" "Gloves" HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0608] Boots #------------------------------------ Show Identified True Rarity Rare Class "Boots" HasExplicitMod "Athlete's" "Virile" HasExplicitMod "Hellion's" "Cheetah's" HasExplicitMod "Urchin" "Prior's" "Fawn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True DropLevel > 50 Rarity Rare Class "Boots" HasExplicitMod "Hellion's" "Cheetah's" HasExplicitMod "Unassailable" "Indomitable" "Dauntless" HasExplicitMod "Seething" "Pulsing" "Radiating" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0609] Gloves #------------------------------------ Show Identified True DropLevel > 50 Rarity Rare Class "Gloves" HasExplicitMod "Unassailable" "Indomitable" HasExplicitMod "Seething" "Pulsing" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Gloves" HasExplicitMod "Honed" "Polished" HasExplicitMod "of Renown" "of Mastery" HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger" HasExplicitMod "Athlete's" "Virile" "Rotund" "Urchin" "Prior's" "Fawn's" "Seething" "Pulsing" "Radiating" "Unassailable" "Indomitable" "Dauntless" "Prior's" "Seraphim's" "Djinn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" "of the Yeti" "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" "of the Kiln" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" "of the Thunderhead" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True DropLevel > 50 Rarity Rare Class "Gloves" HasExplicitMod "Honed" HasExplicitMod "of Renown" HasExplicitMod "of Lioneye" "of the Assassin" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0610] Helmets #------------------------------------ Show Identified True Rarity Rare Class "Helmets" HasExplicitMod "Fecund" "Athlete's" HasExplicitMod "Nautilus's" "Ram's" "Abbot's" "Urchin" "Prior's" "Fawn's" HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True DropLevel > 50 Rarity Rare Class "Helmets" HasExplicitMod "Unassailable" "Indomitable" "Dauntless" HasExplicitMod "Blazing" "Seething" HasExplicitMod "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0611] Shields #------------------------------------ Show Identified True DropLevel > 50 Rarity Rare Class "Shields" HasExplicitMod "Unfaltering" "Unassailable" "Indomitable" HasExplicitMod "Incandescent" "Scintillating" "Blazing" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Shields" HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" HasExplicitMod "of Unmaking" "of Ruin" "of Calamity" HasExplicitMod "Expertise" "of the Span" "of the Rainbow" "of Variegation" "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Shields" HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" HasExplicitMod "of the Span" "of the Rainbow" "of Variegation" "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant" "of Blocking" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Shields" HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Shields" HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Shields" HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" HasExplicitMod "of the Span" "Expertise" "of Unmaking" "of Ruin" "of Blocking" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0612] Body #------------------------------------ Show Identified True DropLevel > 55 Rarity Rare Class "Body Armour" HasExplicitMod "Resplendent" "Incandescent" HasExplicitMod "Unfaltering" "Unassailable" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True DropLevel > 55 Rarity Rare Class "Body Armour" HasExplicitMod "Resplendent" "Incandescent" "Scintillating" HasExplicitMod "Unfaltering" "Unassailable" "Indomitable" HasExplicitMod "Seraphim's" "Djinn's" "Exarch's" "Abbot's" "of the Genius" "of the Virtuoso" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True DropLevel > 50 Rarity Rare Class "Body Armour" HasExplicitMod "Prime" "Rapturous" HasExplicitMod "Exarch's" "Abbot's" "Crocodile's" "Nautilus's" "Ibex's" "Ram's" HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Fog" "of Numbing" "of Exuberance" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0613] Quiver #------------------------------------ Show Identified True Rarity Rare Class "Quivers" HasExplicitMod "Fecund" "Athlete's" HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering" HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Ease" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "Honed" "of the Assassin" "of the Gale" HasExplicitMod "of Destruction" "of Ferocity" "of Fury" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0614] Belts #------------------------------------ Show Identified True Rarity Rare Class "Belts" HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing" HasExplicitMod "Fecund" "Athlete" "Virile" HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Encased" "Carapaced" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Belts" HasExplicitMod "of Refilling" "of Overflowing" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" HasExplicitMod "of Savouring" HasExplicitMod "of Sipping" HasExplicitMod "Fecund" "Athlete" "Virile" "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Resplendent" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Belts" HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Belts" HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Belts" HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent" HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0615] Rings #------------------------------------ Show Identified True Rarity Rare Class "Rings" HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent" HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" HasExplicitMod "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" HasExplicitMod "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Rings" HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent" HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Rings" HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent" HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Rings" HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent" HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #------------------------------------ # [0616] Amulets #------------------------------------ Show Identified True Rarity Rare Class "Amulets" HasExplicitMod "Unassailable" "Indomitable" HasExplicitMod "Dazzling" "Resplendent" HasExplicitMod "of the Span" "of the Rainbow" HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Amulets" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" HasExplicitMod "of the Span" "of the Rainbow" HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" HasExplicitMod "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Amulets" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Span" "of the Rainbow" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Amulets" HasExplicitMod "Devastating" "Overpowering" "Unleashed" HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of the Assassin" "of the Ranger" HasExplicitMod "of Destruction" "of Ferocity" "of Fury" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "of Incision" "of Penetrating" "of Rupturing" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Span" "of the Rainbow" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue Show Identified True Rarity Rare Class "Amulets" HasExplicitMod "of Expertise" "of Nimbleness" HasExplicitMod "of Destruction" "of Ferocity" "of Fury" HasExplicitMod "Wizard's" "Thaumaturgist's" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Blue Diamond PlayEffect Blue #=============================================================================================================== # [[0700]] Recipes, Magic and Normal items (endgame!) #=============================================================================================================== #------------------------------------ # [0701] Overqualitied Items #------------------------------------ Show Corrupted False Quality >= 29 ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base MinimapIcon 2 Blue Diamond PlayEffect Blue #------------------------------------ # [0702] 5-Linked items #------------------------------------ # Very useful at the start of the league. Otherwise often trash. Still, highlight material. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this # Is a rare occurrence, so we won’t be doing it for performance reasons. Show # $recipe->6S $linked->5L %D5 LinkedSockets 5 Sockets 6 Rarity <= Rare SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 Blue Diamond PlayEffect Blue Show # $linked->5L %D4 LinkedSockets 5 ItemLevel >= 65 Rarity < Unique SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White Show # $linked->5L $lvl %D5 LinkedSockets 5 ItemLevel < 65 Rarity < Unique SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White #------------------------------------ # [0703] 6-Socket Items #------------------------------------ # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting. # Chances are high that people will want to buy those. Show # $EGC->86 $recipe->6S %TB-6S-Rare-Armors %D5 Sockets 6 ItemLevel >= 86 Rarity <= Rare BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White Show # $EGC->85 $recipe->6S %TB-6S-Rare-Weapons %D5 Sockets 6 ItemLevel >= 85 Rarity <= Rare BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White Show # $recipe->6S Sockets 6 Rarity <= Rare SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White #------------------------------------ # [0704] Exclusive bases: Stygian Vise #------------------------------------ Show # $rare $x->Abyss->Stygian $EGC->86 %TB-Vise ItemLevel >= 86 Rarity <= Rare BaseType "Stygian Vise" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 0 136 255 255 # BACKGROUND: SpecialBase T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 0 Blue Diamond PlayEffect Blue Show # $Rare->Regal $Rare->tiny $x->Abyss->Stygian %TB-Vise ItemLevel >= 75 Rarity <= Rare BaseType "Stygian Vise" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 Blue Diamond PlayEffect Blue Temp Show # $Rare->tiny $x->Abyss->Stygian %TB-Vise %H5 Rarity <= Rare BaseType "Stygian Vise" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 Blue Diamond PlayEffect Blue Temp #------------------------------------ # [0705] Abyss Jewels (Rare and Magic) #------------------------------------ Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare ItemLevel >= 82 Rarity = Rare Class "Abyss Jewel" SetFontSize 45 SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 0 Blue Diamond PlayEffect Blue Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 0 Blue Diamond PlayEffect Blue Show # $x->Abyss->Jewel $Jewels->Rare Rarity = Rare Class "Abyss Jewel" SetFontSize 45 SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 Blue Diamond PlayEffect Blue Temp Show # $x->Abyss->Jewel $Jewels->Magic %H4 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # $Jewels->Rare %TC-Rare-Jewels Rarity Rare Class Jewel SetFontSize 45 SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond PlayAlertSound 9 280 #------------------------------------ # [0706] Exclusive bases: Top Value #------------------------------------ # These bases are valuable crafting due to their rarity and strong implicit. Show # $x->Atlas->T1 $EGC->86 %TB-Top-Atlas-Bases ItemLevel >= 86 Rarity <= Rare BaseType "Steel Ring" "Opal Ring" SetFontSize 45 SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Diamond PlayEffect Blue Show # $x->Atlas->T1 %TB-Top-Atlas-Bases Rarity <= Rare BaseType "Steel Ring" "Opal Ring" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 0 136 255 255 # BACKGROUND: SpecialBase T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Yellow #------------------------------------ # [0707] Exclusive bases: Trinkets #------------------------------------ # These bases are valuable crafting due to their rarity and strong implicit. Show # $x->Atlas->T2 %TB-Atlas-Bases ItemLevel >= 86 Rarity < Rare BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 0 136 255 255 # BACKGROUND: SpecialBase T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Diamond PlayEffect Blue Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases ItemLevel >= 84 Rarity = Rare BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 136 255 255 # BACKGROUND: SpecialBase T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Diamond PlayEffect Blue Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 ItemLevel >= 75 Rarity = Rare BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Diamond PlayEffect White Temp Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 Rarity = Rare BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Diamond PlayEffect White Temp Show # $x->Atlas->T2 %TB-Atlas-Bases %D5 Rarity <= Magic BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base Show # $x->Talismans %TB-Talisman Rarity < Unique Class Amulets BaseType "Talisman" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # [0708] Exclusive bases: Others #------------------------------------ # These bases are valuable crafting due to their rarity and strong implicit. Show # $x->Atlas->T2 %TB-Atlas-Bases ItemLevel >= 86 Rarity < Rare BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" SetFontSize 45 SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 MinimapIcon 2 Blue Diamond PlayEffect Blue Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D5 ItemLevel >= 84 Rarity = Rare BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" SetFontSize 45 SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 MinimapIcon 2 Blue Diamond PlayEffect Blue Temp Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4 ItemLevel >= 75 Rarity = Rare BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # $x->Atlas->T2 $Rare->Tiny %TB-Atlas-Bases %D4 Rarity = Rare BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # Rarity <= Magic # BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" # SetFontSize 45 # SetBorderColor 0 240 190 240 #------------------------------------ # [0709] Corrupted Amulets #------------------------------------ # _Corrupted amulets for rare lab shrines (to turn them rare) # Show # Corrupted True # Class Amulet Belt # Rarity = Normal # SetFontSize 36 # SetBorderColor 255 125 0 255 #------------------------------------ # [0710] Chancing items #------------------------------------ # You can add your own items here. The items in this section have a dropsound # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps # Leather belt - NEMESIS only - can be chanced into a headhunter belt! # EXAMPLE OF NON LEGACY UNIQUES: # Prophecy wand - Void Battery # Judgement Staff - Hegemony's/Pledge of Hands # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW. # Example, to add Agate amulet: # BaseType "Sorcerer Boots" Show BaseType "Carved Wand" "Occultist's Vestment" Rarity Normal SetFontSize 38 SetTextColor 255 255 255 255 SetBorderColor 0 210 0 210 Corrupted False PlayAlertSound 11 250 Show Corrupted False Rarity Normal BaseType "Leather Belt" SetFontSize 34 SetTextColor 255 255 255 255 SetBorderColor 0 150 0 150 Show Corrupted False Rarity Normal BaseType "Sadist Garb" "Glorious Plate" "Sapphire Flask" "Rawhide Tower Shield" SetFontSize 34 SetTextColor 255 255 255 255 SetBorderColor 0 150 0 165 #------------------------------------ # [0711] FLASKS (Endgame rules) #------------------------------------ Show # $Recipes->Glassblower->20% %D3 Quality = 20 ItemLevel > 65 Rarity <= Magic BaseType "Flask" SetFontSize 40 SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 PlayAlertSound 12 300 Show Quality >= 10 ItemLevel > 65 Rarity <= Magic BaseType "Flask" SetFontSize 36 SetBorderColor 150 150 150 SetBackgroundColor 75 75 75 255 #Show # Quality >= 1 # ItemLevel > 65 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 # SetBorderColor 0 0 0 # SetBackgroundColor 75 75 75 255 #Show # ItemLevel <= 74 # ItemLevel >= 66 # Rarity <= Magic # Class "Life Flasks" # BaseType "Divine" "Eternal" # SetFontSize 36 # SetBorderColor 120 0 0 #Show # ItemLevel <= 74 # ItemLevel >= 66 # Rarity <= Magic # Class "Mana Flasks" # BaseType "Divine" "Eternal" # SetFontSize 36 # SetBorderColor 0 0 120 #Show # ItemLevel > 65 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 # SetBorderColor 50 200 125 # SetBackgroundColor 25 100 75 #------------------------------------ # [0712] Add your own crafting rules here #------------------------------------ # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#') # Show # BaseType "Gemini Claw" "Vaal Claw" # ItemLevel >= 65 # Rarity = Normal # SetBorderColor 0 255 255 255 # SetFontSize 40 #------------------------------------ # [0713] 86+ Endgame crafting rules #------------------------------------ Show # $EGC->86->T1 %D5 ItemLevel >= 86 Rarity < Rare BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield" SetFontSize 40 SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # $EGC->86->T2 %D3 ItemLevel >= 86 Rarity < Rare BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" SetFontSize 36 SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ # [0714] 83/84+ Endgame crafting rules #------------------------------------ # These entries are non-exclusive bases that are popular for crafting Show # $EGC->84->T1 %TB-T1-Crafting %D3 ItemLevel >= 84 Rarity < Rare BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet" SetFontSize 36 SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # $EGC->84->T2 %TB-T2-Crafting %D3 ItemLevel >= 84 Rarity < Rare BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" SetFontSize 36 SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # ItemLevel >= 84 # Rarity < Rare # Class Rings Amulet Belts # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" # SetBorderColor 200 200 0 190 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel >= 83 # Rarity < Rare # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" # SetBorderColor 200 200 0 190 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel >= 84 # Rarity < Rare # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" # SetBorderColor 200 200 0 190 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel >= 84 # Rarity < Rare # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" # SetBorderColor 200 200 0 190 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [0715] 60+ Crafting rules for 60++ trinkets #------------------------------------ # This section handles the crafting bases for the entry level endgame Hide # $Jewels->Magic %H2 Rarity <= Magic Class Jewel SetFontSize 40 SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show ItemLevel >= 75 Rarity Normal Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" SetFontSize 36 SetTextColor 255 255 255 255 SetBorderColor 0 145 253 165 SetBackgroundColor 60 54 35 Show ItemLevel >= 75 Rarity Normal Class Rings Amulet Belts BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" SetTextColor 255 255 255 255 SetBorderColor 0 145 253 165 SetBackgroundColor 60 54 35 Show ItemLevel >= 65 ItemLevel <= 74 Rarity Normal Class Rings Amulet Belts BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic" SetTextColor 200 200 200 210 SetBorderColor 0 145 253 165 SetBackgroundColor 0 0 0 185 SetFontSize 36 Show ItemLevel >= 65 ItemLevel <= 74 Rarity Normal Class Rings Amulet Belts BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt" SetTextColor 200 200 200 210 SetBorderColor 0 145 253 165 SetBackgroundColor 0 0 0 185 #Show # ItemLevel >= 65 # Rarity Magic # Class Rings Amulets Belts # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [0716] Remaining crafting rules - add your own bases here! #------------------------------------ # This section handles additional crafting bases. #Show # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow" # Rarity < Rare # SetBorderColor 0 0 0 #------------------------------------ # [0717] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel Show Quality = 20 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 SetBorderColor 255 255 255 255 SetBackgroundColor 75 75 75 255 Show Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBorderColor 150 150 150 SetBackgroundColor 75 75 75 255 Show Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBorderColor 150 150 150 SetBackgroundColor 75 75 75 255 #Show # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetBorderColor 0 0 0 # SetBackgroundColor 75 75 75 255 #Show # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetBorderColor 0 0 0 # SetBackgroundColor 75 75 75 255 #------------------------------------ # [0718] Fishing Rod #------------------------------------ # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets. Show # $x->Fish %TC-Secret Class "Fishing Rod" SetFontSize 45 SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red #------------------------------------ # [0719] SRS Crude Bow #------------------------------------ # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49 #Show # ItemLevel >= 50 # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 # SetBorderColor 0 240 190 240 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [0720] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. Show # %H2 $Recipe->RGB->Small Width <= 2 Height <= 2 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %H2 $Recipe->RGB->Small Width <= 1 Height <= 4 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H1 $Recipe->RGB->Large Width >= 2 Height >= 4 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H1 $Recipe->RGB ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ # [0721] Endgame-start 4-links #------------------------------------ #Show # LinkedSockets >= 4 # ItemLevel < 72 # DropLevel >= 65 # Rarity < Rare # Class "Boots" "Gloves" "Body Armour" "Helmets" # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [0722] Animate Weapon script - deactivated by default #------------------------------------ # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) #Show # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws" # Rarity Normal # SetBackgroundColor 0 0 0 255 # SetTextColor 150 0 0 255 # SetBorderColor 150 0 0 255 # SetFontSize 20 #Show # Class "Bows" "Wands" # Rarity Normal # SetBackgroundColor 0 0 0 255 # SetTextColor 150 0 0 255 # SetBorderColor 150 0 0 255 # SetFontSize 20 #Show # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws" # Rarity Magic # SetBackgroundColor 0 0 0 255 # SetTextColor 150 0 0 255 # SetBorderColor 150 0 0 255 # SetFontSize 20 # Identified True #Show # Class "Bows" "Wands" # Rarity Magic # SetBackgroundColor 0 0 0 255 # SetTextColor 150 0 0 255 # SetBorderColor 150 0 0 255 # SetFontSize 20 # Identified True #------------------------------------ # [0723] W-soc offhand weapons #------------------------------------ # Useful for gem Leveling. Show # $x->WhiteSoc %D5 %TC-Offslot-Gem-Leveling Sockets >= 3 Rarity <= Rare SocketGroup WWW Class Wands Daggers One Hand Shields Thrusting Sceptre Claws SetFontSize 40 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base #Show # Sockets >= 3 # Rarity < Rare # SocketGroup W # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [0724] Sacrificial Garb #------------------------------------ # Generally not useful, but very specific drop-location, some people still might want to see it Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4 Rarity <= Rare BaseType "Sacrificial Garb" SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[0800]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable ItemLevel >= 65 Rarity < Rare Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" SetFontSize 18 SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[0900]] Currency - PART 1 - Common currency #=============================================================================================================== # We'll keep this section up here to boost the performance. Show # $Currency->Low->T1 %H5 %TB-Currency-SilverCoin Class Currency BaseType "Silver Coin" SetFontSize 45 SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayAlertSound 9 250 Show # $Currency->Low->T1 %H4 %TB-Currency-T4 Class Currency BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # $Currency->Low->T2 %H4 %TB-Currency-T5 Class Currency BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" SetFontSize 45 SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # $Currency->Scroll->Portal %RF1 %H3 %TB-Currency-T7 Class Currency BaseType "Portal Scroll" SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # $Currency->Low->T3 %H2 %TB-Currency-T6 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard" SetFontSize 40 SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $Currency->Scroll->Wisdom->Stacks StackSize > 1 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # $Currency->Scroll->Wisdom->Single %RF1 %H2 %TB-Currency-T8 Class Currency BaseType "Scroll of Wisdom" SetFontSize 36 SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1000]] OVERRIDE AREA 2 - Override the default rare rulesets here #=============================================================================================================== # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove # The #'s in front of the next lines to enable it and show the items with a Cyan border. Show Rarity Rare Quality = 20 Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" ItemLevel >= 60 SetFontSize 42 SetBorderColor 0 255 255 255 SetBackgroundColor 0 0 0 255 #=============================================================================================================== # [[1100]] RARE ITEMS - TRINKETS (ENDGAME) #=============================================================================================================== #------------------------------------ # [1101] Rare trinkets 86+ #------------------------------------ Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting ItemLevel >= 86 Rarity Rare BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # $Rare->Crafting $EGC->86 %D4 %TB-T1-Crafting ItemLevel >= 86 Rarity Rare BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ # [1102] Rare trinkets 84+ #------------------------------------ Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting ItemLevel >= 84 Rarity Rare BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2 SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # $Rare->Crafting $EGC->86 %D4 %TB-T1-Crafting ItemLevel >= 84 Rarity Rare BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2 SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ # [1103] Breach Rings #------------------------------------ Show # $Rare->Regal $x->Breach->Ring %H3 ItemLevel >= 75 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach SetBackgroundColor 75 20 80 # BACKGROUND: Breach Show # $x->Breach->Ring %H3 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ # [1104] Rare trinkets "remaining" #------------------------------------ Show # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H3 ItemLevel >= 75 Rarity Rare Class Rings Amulets Belts BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" SetFontSize 40 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # $Rare->T2 $Rare->Tiny %TB-Rare-Trinkets-T2 %H3 ItemLevel >= 65 Rarity Rare Class Rings Amulets Belts BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet" SetFontSize 40 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D4 ItemLevel >= 75 Rarity Rare Class Rings Amulets Belts SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # $Rare->T1 $Rare->Tiny %TC-Rare-Trinkets %D4 ItemLevel >= 65 Rarity Rare Class Rings Amulets Belts SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[1200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ # [1201] Rare crafting bases 86+ #------------------------------------ Show # $Rare->Crafting $EGC->86 %D5 %TB-T1-Crafting ItemLevel >= 86 Rarity Rare BaseType "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield" "Titanium Spirit Shield" SetFontSize 45 SetTextColor 255 125 0 # TEXTCOLOR: Rare 86 SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # $Rare->Crafting $EGC->86 %D4 %TB-T1-Crafting ItemLevel >= 86 Rarity Rare BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" SetFontSize 45 SetTextColor 255 125 0 # TEXTCOLOR: Rare 86 SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ # [1202] Rare crafting bases 83+ #------------------------------------ Show # $Rare->Crafting $EGC->84 %D4 %TB-T1-Crafting ItemLevel >= 84 Rarity Rare BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet" SetFontSize 45 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show ItemLevel >= 84 Rarity Rare BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" SetFontSize 40 SetTextColor 255 190 0 SetBorderColor 220 220 0 255 SetBackgroundColor 0 75 30 255 Show ItemLevel >= 84 Rarity Rare BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" SetFontSize 40 SetTextColor 255 190 0 SetBorderColor 220 220 0 255 SetBackgroundColor 0 75 30 255 #Show # ItemLevel >= 83 # Rarity Rare # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw" # SetFontSize 40 # SetTextColor 255 190 0 # SetBorderColor 220 220 0 255 # SetBackgroundColor 0 75 30 255 #------------------------------------ # [1203] T1 rare items #------------------------------------ Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-WepSmall %UP ItemLevel >= 75 Rarity Rare BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show ItemLevel >= 65 Rarity Rare BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Spiraled Foil" "Corsair Sword" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # $Rare->T1 $Rare->Small %D4 %TB-RARE-T1-ArmSmall %UP ItemLevel >= 75 Rarity Rare BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show ItemLevel >= 65 Rarity Rare BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # $Rare->T1 %D4 %TB-RARE-T1-Wep %UP ItemLevel >= 75 Rarity Rare BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show ItemLevel >= 65 Rarity Rare BaseType "Siege Axe" "Opal Sceptre" "Void Sceptre" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # $Rare->T1 %D4 %TB-RARE-T1-Arm %UP ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Archon Kite Shield" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Archon Kite Shield" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ # [1204] T2 rare items #------------------------------------ Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-WepSmall %UP ItemLevel >= 75 Rarity Rare BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show ItemLevel >= 65 Rarity Rare BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # $Rare->T2 %D3 %TB-RARE-T2-WepBig %UP ItemLevel >= 75 Rarity Rare BaseType "Vaal Axe" "Harbinger Bow" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show ItemLevel >= 65 Rarity Rare BaseType "Vaal Axe" "Harbinger Bow" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # $Rare->T2 %D3 %TB-RARE-T2-Wep %UP ItemLevel >= 75 Rarity Rare BaseType "Vaal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show ItemLevel >= 65 Rarity Rare BaseType "Vaal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Sambar Sceptre" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # $Rare->T2 $Rare->Small %D3 %TB-RARE-T2-ArmSmall %UP ItemLevel >= 75 Rarity Rare BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show ItemLevel >= 65 Rarity Rare BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Deicide Mask" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Imperial Buckler" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # $Rare->T2 %D3 %TB-RARE-T2-Arm %UP ItemLevel >= 75 Rarity Rare BaseType "Glorious Plate" "Spike-Point Arrow Quiver" "Penetrating Arrow Quiver" "Vaal Regalia" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" SetFontSize 40 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show ItemLevel >= 65 Rarity Rare BaseType "Glorious Plate" "Spike-Point Arrow Quiver" "Penetrating Arrow Quiver" "Vaal Regalia" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" SetFontSize 40 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ # [1205] Other Conditions #------------------------------------ Show # %D3 %UP $Recipe->RGB->Small Width <= 2 Height <= 2 ItemLevel >= 75 Rarity = Rare SocketGroup RGB SetFontSize 36 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show Width <= 2 Height <= 2 ItemLevel >= 65 Rarity = Rare SocketGroup RGB SetFontSize 36 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $Recipe->RGB->Small Width <= 1 Height <= 4 ItemLevel >= 75 Rarity = Rare SocketGroup RGB SetFontSize 36 SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+ SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show Width <= 1 Height <= 4 ItemLevel >= 65 Rarity = Rare SocketGroup RGB SetFontSize 36 SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # ItemLevel >= 75 # Rarity = Rare # SocketGroup RGB # SetTextColor 255 190 0 255 # SetBorderColor 0 0 0 # SetBackgroundColor 75 75 75 255 #Show # ItemLevel >= 65 # Rarity = Rare # SocketGroup RGB # SetTextColor 255 255 119 255 # SetBorderColor 0 0 0 # SetBackgroundColor 75 75 75 255 #------------------------------------ # [1206] 1H Daggers #------------------------------------ # FilterBlade: Conditional Entry Show SetBorderColor 196 39 25 SetFontSize 32 ItemLevel >= 60 Rarity Rare Class "Helmets" SetTextColor 165 239 103 189 SetBackgroundColor 0 0 0 255 # FilterBlade: Conditional Entry Show SetBorderColor 198 220 78 SetFontSize 32 ItemLevel >= 60 Rarity Rare Class "Gloves" SetTextColor 165 239 103 189 SetBackgroundColor 0 0 0 255 # FilterBlade: Conditional Entry Show SetBorderColor 40 83 200 SetFontSize 32 ItemLevel >= 60 Rarity Rare Class "Boots" SetTextColor 165 239 103 189 SetBackgroundColor 0 0 0 255 # FilterBlade: Conditional Entry Show SetBorderColor 193 95 0 SetFontSize 32 ItemLevel >= 60 Rarity Rare Class "Body Armours" SetTextColor 165 239 103 189 SetBackgroundColor 0 0 0 255 # FilterBlade: Conditional Entry Show SetBorderColor 140 0 148 SetFontSize 32 ItemLevel >= 60 Rarity Rare Class "Wands" "Daggers" "Sceptres" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" Height <= 3 Width = 1 SetTextColor 165 239 103 189 SetBackgroundColor 0 0 0 255 # FilterBlade: Conditional Entry Hide Class "Helmets" "Gloves" "Boots" "Body Armours" "Shields" "Quivers" "Wands" "Daggers" "Sceptres" "Bows" "Claws" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" SetFontSize 18 ItemLevel >= 65 Rarity Rare #Show # ItemLevel >= 75 # DropLevel >= 56 # Rarity Rare # Class Daggers # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class Daggers # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class Daggers # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class Daggers # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1207] 1H Claws #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 55 # Rarity Rare # Class Claws # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class Claws # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class Claws # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class Claws # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1208] 1H Wands #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 59 # Rarity Rare # Class Wands # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 59 # Rarity Rare # Class Wands # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class Wands # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class Wands # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1209] 1H Foils #------------------------------------ #Show # Height = 4 # ItemLevel >= 75 # DropLevel >= 58 # Rarity Rare # Class "One Hand Swords" # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # Height = 4 # ItemLevel >= 65 # DropLevel >= 58 # Rarity Rare # Class "One Hand Swords" # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # Height = 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #Show # Height = 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1210] 1H Swords #------------------------------------ #Show # Height < 4 # ItemLevel >= 75 # DropLevel >= 56 # Rarity Rare # Class "One Hand Swords" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # Height < 4 # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "One Hand Swords" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1211] 1H Maces #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 62 # Rarity Rare # Class "One Hand Maces" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "One Hand Maces" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1212] 1H Axes #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 57 # Rarity Rare # Class "One Hand Axes" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 57 # Rarity Rare # Class "One Hand Axes" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1213] 1H Sceptres #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 55 # Rarity Rare # Class "Sceptres" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Sceptres" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1214] 2H Staves #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 68 # Rarity Rare # Class "Staves" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 68 # Rarity Rare # Class "Staves" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "Staves" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "Staves" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1215] 2H Swords, Axes, Maces #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 63 # Rarity Rare # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 63 # Rarity Rare # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1216] 2H Bows #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 57 # Rarity Rare # Class "Bows" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 57 # Rarity Rare # Class "Bows" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "Bows" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "Bows" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1217] AR: Gloves, Boots, Helmets #------------------------------------ #Show # LinkedSockets = 4 # ItemLevel >= 65 # SetTextColor 220 220 119 200 # Class "Gloves" "Boots" "Helmets" # Rarity Rare # SetFontSize 40 # SetBorderColor 0 140 240 219 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # DropLevel >= 20 # Rarity Rare # Class "Gloves" "Boots" "Helmets" # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 20 # Rarity Rare # Class "Gloves" "Boots" "Helmets" # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "Gloves" "Boots" "Helmets" # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "Gloves" "Boots" "Helmets" # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1218] AR: Body Armors #------------------------------------ #Show # ItemLevel >= 75 # DropLevel >= 55 # Rarity Rare # Class "Body Armour" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Body Armour" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "Body Armour" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "Body Armour" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1219] OH: Shields #------------------------------------ #Show # Width <= 2 # Height <= 2 # ItemLevel >= 75 # DropLevel >= 58 # Rarity Rare # Class "Shields" # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # Width <= 2 # Height <= 2 # ItemLevel >= 65 # DropLevel >= 58 # Rarity Rare # Class "Shields" # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # Width <= 2 # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" # SetTextColor 255 190 0 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #Show # Width <= 2 # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" # SetTextColor 220 220 119 220 # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 75 # DropLevel > 62 # Rarity Rare # Class "Shields" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # DropLevel > 62 # Rarity Rare # Class "Shields" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "Shields" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "Shields" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #------------------------------------ # [1220] OH: Quivers #------------------------------------ #Show # ItemLevel >= 75 # Rarity Rare # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #Show # ItemLevel >= 75 # Rarity Rare # Class "Quivers" # SetTextColor 255 190 0 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #Show # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # SetTextColor 220 220 119 220 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 150 #=============================================================================================================== # [[1300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) #=============================================================================================================== # Hide remaining rares Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded Width <= 1 Height <= 4 ItemLevel >= 75 Rarity = Rare Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" SetFontSize 24 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded Width <= 1 Height <= 4 ItemLevel >= 65 Rarity = Rare Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" SetFontSize 24 SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $Rare->Regal $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded Width <= 2 Height <= 2 ItemLevel >= 75 Rarity = Rare Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" SetFontSize 24 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $Rare->Hidden $Rare->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded Width <= 2 Height <= 2 ItemLevel >= 65 Rarity = Rare Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" SetFontSize 24 SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $Rare->Regal $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded ItemLevel >= 75 Rarity = Rare Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" SetFontSize 24 SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $Rare->Hidden Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded ItemLevel >= 65 Rarity = Rare Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" SetFontSize 24 SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[1400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here #=============================================================================================================== #=============================================================================================================== # [[1500]] Gems #=============================================================================================================== #------------------------------------ # [1501] Special Gems #------------------------------------ Show # $Gem->T1->Qual %TB-Qual-Top-Gem GemLevel >= 2 Class Gems BaseType "Empower" "Enlighten" "Enhance" SetFontSize 45 SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $Gem->T1->Qual %TB-Qual-Top-Gem Corrupted False Quality >= 15 Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Triangle PlayEffect Red Show # $Gem->T1 %TB-Top-Gem Class Gems BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach" SetFontSize 45 SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Yellow Triangle PlayEffect White #------------------------------------ # [1502] Top Gems #------------------------------------ Show # $Gem->Qual->20 GemLevel >= 20 Class Gems SetFontSize 45 SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Triangle PlayEffect Yellow Show # $Gem->Qual->20 Quality >= 20 Class Gems SetFontSize 45 SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 0 Yellow Triangle PlayEffect Yellow #------------------------------------ # [1503] Quality Gems #------------------------------------ Show # $Gem->Qual->15 Quality >= 14 Class Gems SetFontSize 45 SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 255 255 255 # BORDERCOLOR: Gem T2 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Triangle PlayEffect White Temp Show # $Gem->Qual %D4 Quality >= 1 Class Gems SetFontSize 40 SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ # [1504] Leveled Gems #------------------------------------ Show # $Gem->Level-19 %D4 GemLevel >= 18 Class Gems SetFontSize 40 SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 30 150 180 255 # BORDERCOLOR: Neutral T1.5 Show # $Gem->Level-19 %D3 GemLevel >= 10 Class Gems SetFontSize 40 SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # $Gem->T2 %TB-DropOnly-Gem %D4 Class Gems BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance" SetFontSize 40 SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ # [1505] Other gems #------------------------------------ Hide # $Gem %H2 Class Gems SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[1600]] UTILITY FLASKS (Levelling Rules) #=============================================================================================================== Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1 Quality >= 1 ItemLevel <= 65 Rarity <= Magic BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" SetFontSize 45 SetBorderColor 50 200 125 # BORDERCOLOR: Flask SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1 ItemLevel <= 65 Rarity <= Magic BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" SetFontSize 45 SetBorderColor 50 200 125 # BORDERCOLOR: Flask SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[1700]] HIDE LAYER 3: Random Endgame Flasks #=============================================================================================================== Hide # ItemLevel >= 69 Rarity <= Magic BaseType Flask SetFontSize 18 SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[1800]] Maps, fragments and labyrinth items #=============================================================================================================== #------------------------------------ # [1801] Unique Maps #------------------------------------ Show # $uniques->T1 $maps->unique Rarity Unique Class Maps BaseType "Chateau Map" "Museum Map" SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Unique SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $uniques->T2 $maps->unique Rarity Unique Class Maps BaseType "Moon Temple Map" "Courtyard Map" "Temple Map" "Shore Map" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 PlayAlertSound 1 300 # DROPSOUND: T0 Drop MinimapIcon 0 Yellow Star PlayEffect Yellow Show # $uniques $maps->unique Maps:Unique Rarity Unique Class Maps SetFontSize 45 SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Brown Star PlayEffect Brown #------------------------------------ # [1802] Labyrinth items, Offerings #------------------------------------ Show # $frag->%TB-OfferingToTheGoddess BaseType "Offering to the Goddess" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 4 300 # DROPSOUND: Map Sound MinimapIcon 0 Yellow Square PlayEffect Yellow Show # Class "Labyrinth" SetFontSize 45 SetTextColor 74 230 58 # TEXTCOLOR: Quest SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item MinimapIcon 1 Green Hexagon PlayEffect Green #------------------------------------ # [1803] Shaped and Elder Maps #------------------------------------ Show # $maps->elder->Top ElderMap True Class Maps SetFontSize 45 SetTextColor 100 0 122 255 # TEXTCOLOR: High Map SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Red Square PlayEffect Red # FilterBlade: Conditional Entry Show Class Maps Quality >= 20 SetFontSize 40 SetBackgroundColor 180 70 50 220 PlayAlertSound 5 300 SetTextColor 0 0 0 MinimapIcon 2 Brown Square PlayEffect Brown Show # $maps->shaped->Top ShapedMap True MapTier >= 15 Class Maps SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 5 300 # DROPSOUND: High Map Sound MinimapIcon 0 Red Square PlayEffect Red Show # $maps->shaped->High ShapedMap True MapTier >= 11 Class Maps SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps PlayAlertSound 5 300 # DROPSOUND: High Map Sound MinimapIcon 0 Red Square PlayEffect Yellow Show # $maps->shaped->Mid ShapedMap True Class Maps SetFontSize 45 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 4 300 # DROPSOUND: Map Sound MinimapIcon 2 Yellow Square PlayEffect White #------------------------------------ # [1804] Top tier maps (T15-16) #------------------------------------ Show # $maps->T16 MapTier >= 16 Class Maps SetFontSize 45 SetTextColor 100 0 122 255 # TEXTCOLOR: High Map SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Red Square PlayEffect Red Show # $maps->T15 MapTier >= 15 Class Maps SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 5 300 # DROPSOUND: High Map Sound MinimapIcon 0 Red Square PlayEffect Red #------------------------------------ # [1805] High tier maps(T11-14) #------------------------------------ Show # $maps->T14 MapTier >= 14 Class Maps SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps PlayAlertSound 5 300 # DROPSOUND: High Map Sound MinimapIcon 1 Red Square PlayEffect Yellow Show # $maps->T13 MapTier >= 13 Class Maps SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps PlayAlertSound 5 300 # DROPSOUND: High Map Sound MinimapIcon 1 Red Square PlayEffect Yellow Show # $maps->T12 MapTier >= 12 Class Maps SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps PlayAlertSound 5 300 # DROPSOUND: High Map Sound MinimapIcon 1 Red Square PlayEffect Yellow Show # $maps->T11 MapTier >= 11 Class Maps SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps PlayAlertSound 5 300 # DROPSOUND: High Map Sound MinimapIcon 1 Red Square PlayEffect Yellow #------------------------------------ # [1806] Mid tier maps (T6-10) #------------------------------------ Show # $maps->Vaal Identified True Class Maps HasExplicitMod "Vaal" SetFontSize 45 SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 4 300 # DROPSOUND: Map Sound MinimapIcon 2 Yellow Square PlayEffect White Show # $maps->T10 MapTier >= 10 Class Maps SetFontSize 45 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 4 300 # DROPSOUND: Map Sound MinimapIcon 2 Yellow Square PlayEffect White #------------------------------------ # T9 - Maps #------------------------------------ Show # $maps->T9 MapTier >= 9 ItemLevel < 86 Class Maps SetFontSize 45 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 4 300 # DROPSOUND: Map Sound DisableDropSound True MinimapIcon 2 Yellow Square PlayEffect White Show # %H4 $maps->outleveled MapTier >= 9 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ # T8 - Maps #------------------------------------ Show # $maps->T8 MapTier >= 8 ItemLevel < 85 Class Maps SetFontSize 45 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 4 300 # DROPSOUND: Map Sound DisableDropSound True MinimapIcon 2 Yellow Square PlayEffect White Show # %H4 $maps->outleveled MapTier >= 8 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ # T7 - Maps #------------------------------------ Show # $maps->T7 MapTier >= 7 ItemLevel < 84 Class Maps SetFontSize 45 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 4 300 # DROPSOUND: Map Sound DisableDropSound True MinimapIcon 2 Yellow Square PlayEffect White Show # %H4 $maps->outleveled MapTier >= 7 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ # T6 - Maps #------------------------------------ Show # $maps->T6 MapTier >= 6 ItemLevel < 83 Class Maps SetFontSize 45 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 4 300 # DROPSOUND: Map Sound DisableDropSound True MinimapIcon 2 Yellow Square PlayEffect White Show # %H4 $maps->outleveled MapTier >= 6 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ # [1807] Low tier maps (T1-T5) #------------------------------------ Show # $maps->T5 MapTier >= 5 ItemLevel < 82 Class Maps SetFontSize 45 SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 PlayAlertSound 4 300 # DROPSOUND: Map Sound DisableDropSound True MinimapIcon 2 White Square PlayEffect White Temp Show # %H3 $maps->outleveled MapTier >= 5 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ # T4 - Maps #------------------------------------ Show # $maps->T4 MapTier >= 4 ItemLevel < 81 Class Maps SetFontSize 45 SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 PlayAlertSound 4 150 # DROPSOUND: Low Map Sound DisableDropSound True MinimapIcon 2 White Square PlayEffect White Temp Show # %H3 $maps->outleveled MapTier >= 4 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ # T3 - Maps #------------------------------------ Show # $maps->T3 MapTier >= 3 ItemLevel < 80 Class Maps SetFontSize 45 SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 PlayAlertSound 4 150 # DROPSOUND: Low Map Sound DisableDropSound True MinimapIcon 2 White Square PlayEffect White Temp Show # %H3 $maps->outleveled MapTier >= 3 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ # T2 - Maps #------------------------------------ Show # $maps->T2 MapTier >= 2 ItemLevel < 79 Class Maps SetFontSize 45 SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 PlayAlertSound 4 150 # DROPSOUND: Low Map Sound DisableDropSound True MinimapIcon 2 White Square PlayEffect White Temp Show # %H3 $maps->outleveled MapTier >= 2 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ # T1 - Maps #------------------------------------ Show # $maps->T1 MapTier <= 1 ItemLevel < 78 Class Maps SetFontSize 45 SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 PlayAlertSound 4 150 # DROPSOUND: Low Map Sound DisableDropSound True MinimapIcon 2 White Square PlayEffect White Temp Show # %H3 $maps->outleveled MapTier <= 1 Class Maps SetTextColor 150 150 150 # TEXTCOLOR: outleveled SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above # or should update the filter. Alternatively use www.filterblade.xyz Show # Safetyline / Missing map Class Maps SetFontSize 45 SetTextColor 255 0 255 255 # TEXTCOLOR: Error SetBorderColor 255 0 255 255 # BORDERCOLOR: Error PlayAlertSound 4 300 # DROPSOUND: Map Sound #------------------------------------ # [1808] Sorted Map Fragments #------------------------------------ Show # $x->Legacy->AncientRelicKey Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $x->Legacy->AncientRelicKey Class "Misc Map Items" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 0 Blue Triangle PlayEffect Blue Show # $Fragments->T1 $x->Fragments->Mortal %TB-Fragments-T1 Class "Map Fragments" BaseType "Mortal Hope" "Mortal Ignorance" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Triangle PlayEffect Red Show # $Fragments->T2 %TB-Fragments-T2 Class "Map Fragments" BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 Yellow Triangle PlayEffect Yellow Show # $Fragments->Vessel %TB-Fragments-Vessel Class "Map Fragments" BaseType "Divine Vessel" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Triangle PlayEffect White #------------------------------------ # [1809] Scarabs #------------------------------------ Show # $Fragments->Scarabs->T1 Class "Map Fragments" BaseType "Gilded" SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 0 Yellow Hexagon PlayEffect Yellow Show # $Fragments->Scarabs->T2 Class "Map Fragments" BaseType "Polished" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 1 Yellow Hexagon PlayEffect Yellow Show # $Fragments->Scarabs->T3 Class "Map Fragments" BaseType "Rusted" SetFontSize 45 SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 Yellow Hexagon PlayEffect Yellow #------------------------------------ # [1810] Remaining Map Fragments #------------------------------------ Show # $Fragments Class "Map Fragments" SetFontSize 45 SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Triangle PlayEffect White Show # $Fragments->Vessel Class "Pantheon Soul" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Triangle PlayEffect White #=============================================================================================================== # [[1900]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ # [1901] Regular Rare Currency #------------------------------------ Show # $Currency->High-T1 %TB-Currency-T1.5 Class Currency BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 PlayAlertSound 2 300 # DROPSOUND: Currency Sound DisableDropSound True MinimapIcon 1 Yellow Circle PlayEffect Yellow Show # $Currency->High-T2 %TB-Currency-T2 Class Currency BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Stacked Deck" "Apprentice Cartographer's Sextant" "Vaal Orb" "Engineer's Orb" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 PlayAlertSound 2 300 # DROPSOUND: Currency Sound DisableDropSound True MinimapIcon 2 White Circle PlayEffect White Show # $Currency->High-T3 %TB-Currency-T3 Class Currency BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 PlayAlertSound 2 300 # DROPSOUND: Currency Sound DisableDropSound True MinimapIcon 2 White Circle PlayEffect White #------------------------------------ # [1902] Harbinger Currency #------------------------------------ Show # $Currency->Harbinger->T1 %TB-Currency-Harbinger-ShardsT1 Class Currency BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Harbinger Currency SetBackgroundColor 185 190 0 255 # BACKGROUND: Shard T1 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White Show # $Currency->Harbinger->T2 %TB-Currency-Harbinger-ShardsT2 %H4 Class Currency BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard" SetFontSize 40 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 172 133 90 255 # BACKGROUND: Shard T2 #------------------------------------ # [1903] Incursion Currency #------------------------------------ Show # $Currency->Incursion->Vial Class Currency BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost" SetFontSize 45 SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $Currency->Incursion->Vial Class Currency BaseType "Vial of Transcendence" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Dominance" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Triangle PlayEffect White #------------------------------------ # [1904] Delve Currency - Resonators #------------------------------------ Show # $Currency->Reso-T1 %TB-Currency-T1.5 Class "Delve Socketable Currency" BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound DisableDropSound True MinimapIcon 0 Red Circle PlayEffect Red Show # $Currency->Reso-T2->Chaos Class "Delve Socketable Currency" BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 PlayAlertSound 2 100 # DROPSOUND: Splinter Sound DisableDropSound True MinimapIcon 2 White Diamond PlayEffect White Show # $Currency->Reso-T2->Alchemy Class "Delve Socketable Currency" BaseType "Powerful Alchemical Resonator" "Potent Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayAlertSound 2 100 # DROPSOUND: Splinter Sound DisableDropSound True MinimapIcon 2 White Diamond PlayEffect White #------------------------------------ # [1905] Delve Currency - Fossil #------------------------------------ Show # $Currency->Fossil->T1 %TB-Currency-Fossil-T1 Class Currency BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Glyphic Fossil" "Bloodstained Fossil" SetFontSize 45 SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $Currency->Fossil->T2 %TB-Currency-Fossil-T2 Class Currency BaseType "Gilded Fossil" "Sanctified Fossil" "Tangled Fossil" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Red Circle PlayEffect Red Show # $Currency->Fossil->T4 Class Currency BaseType "Aberrant Fossil" "Frigid Fossil" "Corroded Fossil" "Jagged Fossil" "Lucent Fossil" "Scorched Fossil" "Bound Fossil" "Serrated Fossil" "Encrusted Fossil" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White Show # $Currency->Fossil->T3 Class Currency BaseType "Fossil" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 1 Yellow Circle PlayEffect Yellow #------------------------------------ # [1906] Bestiary Currency #------------------------------------ # You shall be missed Einhar... Stupid Beast #Show # Class Currency # BaseType "Necromancy Net" # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 # SetBackgroundColor 213 159 0 255 # PlayAlertSound 2 300 #Show # Class Currency # BaseType "Thaumaturgical Net" # SetFontSize 45 # SetTextColor 155 210 135 255 # SetBorderColor 0 255 36 255 # SetBackgroundColor 0 0 0 255 # DisableDropSound True #Show # Class Currency # BaseType "Strong Steel Net" # SetFontSize 45 # SetTextColor 155 210 135 255 # SetBorderColor 0 120 16 255 # SetBackgroundColor 0 0 0 255 # DisableDropSound True #Show # Class Currency # BaseType "Simple Iron Net" "Reinforced Iron Net" "Strong Iron Net" "Simple Steel Net" "Reinforced Steel Net" # SetFontSize 40 # SetTextColor 155 210 135 255 # SetBorderColor 110 110 110 255 # SetBackgroundColor 0 0 0 255 # DisableDropSound True #Show # Class Currency # BaseType "Simple Rope Net" "Reinforced Rope Net" "Strong Rope Net" # SetFontSize 40 # SetTextColor 155 210 135 255 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 255 # DisableDropSound True #------------------------------------ # [1907] Top Currency #------------------------------------ # FilterBlade: Conditional Entry Show Class Currency SetTextColor 255 0 0 255 SetBackgroundColor 255 255 255 255 SetBorderColor 255 0 0 255 SetFontSize 45 MinimapIcon 0 Red Star PlayEffect Red BaseType "Mirror of Kalandra" PlayAlertSound 10 300 Show # $Currency->Top %TB-Currency-T1-higher Class Currency BaseType "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" SetFontSize 45 SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $Currency->Harbinger->Top %TB-Currency-T1-lower Class Currency BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound DisableDropSound True MinimapIcon 0 Red Circle PlayEffect Red #------------------------------------ # [1908] Essence Tier List #------------------------------------ Show # $Currency->Ess->T1 %TB-Essence-T1 Class Currency BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 0 Yellow Circle PlayEffect Yellow Show # $Currency->Ess->T2 Class Currency BaseType "Screaming Essence of" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 192 # BACKGROUND: Ess T2 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White Show # $Currency->Ess->T3 Class Currency BaseType "Wailing Essence of" SetFontSize 40 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 # BACKGROUND: Ess T3 MinimapIcon 2 White Circle PlayEffect White Temp Show # $Currency->Ess->T4 %H4 Class Currency BaseType "Weeping Essence of" SetFontSize 40 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 192 # BACKGROUND: Ess T4 MinimapIcon 2 White Circle PlayEffect White Temp Show # $Currency->Ess->T5 %H4 Class Currency BaseType "Muttering Essence of" SetFontSize 40 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 192 # BACKGROUND: Ess T5 Show #$Currency->Ess->T6 %H4 Class Currency BaseType "Whispering Essence of" SetFontSize 40 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 192 # BACKGROUND: Ess T6 #------------------------------------ # [1909] Perandus #------------------------------------ Show # $x->PerandusCoin $Currency->Special StackSize >= 15 Class Currency BaseType "Perandus Coin" SetFontSize 45 SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Temp Show # $x->PerandusCoin $Currency->Special %H3 StackSize < 4 Class Currency BaseType "Perandus Coin" SetFontSize 36 SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin Show # $x->PerandusCoin $Currency->Special Class Currency BaseType "Perandus Coin" SetFontSize 40 SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin #------------------------------------ # [1910] Breach #------------------------------------ Show # $x->Breach->Blessing->T1 Class Currency BaseType "Blessing of Chayula" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $x->Breach->Blessing->T2 Class Currency BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 0 Yellow Circle PlayEffect Yellow Show # $x->Breach->Splinter->T1 Class Currency BaseType "Splinter of Chayula" SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula SetBackgroundColor 75 20 80 # BACKGROUND: Breach PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 1 Yellow Diamond PlayEffect White Show # $x->Breach->Splinter->T2 %HS5 Class Currency BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" SetFontSize 45 SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach SetBackgroundColor 75 20 80 # BACKGROUND: Breach PlayAlertSound 2 100 # DROPSOUND: Splinter Sound MinimapIcon 2 White Diamond #------------------------------------ # [1911] Others #------------------------------------ Show # $Currency->Special %TB-Currency-NonDrop1 Class Currency BaseType "Unshaping Orb" "Cartographer's Seal" "Imprint" "Vial of" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White #------------------------------------ # [1912] Prophecies #------------------------------------ Show # $Currency->Special %TB-Prophecy-T1 Class Currency BaseType "Prophecy" Prophecy "Monstrous Treasure" "The King's Path" "Fated Connections" "Trash to Treasure" "The Queen's Sacrifice" SetFontSize 45 SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $Currency->Special %TB-Prophecy-T2 Class Currency BaseType "Prophecy" Prophecy "The Unbreathing Queen V" "Unbearable Whispers V" "The Plaguemaw V" "The Feral Lord V" "Twice Enchanted" "The Jeweller's Touch" "Cleanser of Sins" "Vaal Winds" "The King's Path" "Wind and Thunder" "A Vision of Ice and Fire" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound DisableDropSound True MinimapIcon 0 Red Circle PlayEffect Red Show # $Currency->Special %TB-Prophecy-T3 Class Currency BaseType "Prophecy" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 102 213 106 255 # BACKGROUND: Special PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Circle PlayEffect White #=============================================================================================================== # [[2000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended) #=============================================================================================================== #------------------------------------ # [2001] Exceptions to prevent ident. mistakes #------------------------------------ Show # $Div->T4 Class "Divination" BaseType "The Wolf's Shadow" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 PlayAlertSound 2 300 # DROPSOUND: Currency Sound Show # $Div->T4 Class "Divination" BaseType "The Master Artisan" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 PlayAlertSound 2 300 # DROPSOUND: Currency Sound #------------------------------------ # [2002] T1 - Top tier cards #------------------------------------ Show # $Div->T1 %TB-Divination-T1 Class "Divination" BaseType "Abandoned Wealth" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Pride Before the Fall" "The Celestial Stone" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The Mayor" "The Nurse" "The Queen" "The Risk" "The Saint's Treasure" "The Samurai's Eye" "The Spark and the Flame" "The Wolven King's Bite" "Wealth and Power" SetFontSize 45 SetTextColor 40 115 0 255 # TEXTCOLOR: Divi T1 SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red #------------------------------------ # [2003] T2 - Great cards #------------------------------------ Show # $Div->T2 %TB-Divination-T2 Class "Divination" BaseType "A Dab of Ink" "Boon of the First Ones" "Bowyer's Dream" "Chaotic Disposition" "Last Hope" "Perfection" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Dreamer" "The Enlightened" "The Hale Heart" "The Hoarder" "The King's Heart" "The Life Thief" "The Obscured" "The Professor" "The Sephirot" "The Throne" "The Undaunted" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Vast" "The Void" "The Wolf" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T2 PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Red Triangle PlayEffect Red #------------------------------------ # [2004] T3 - Decent cards #------------------------------------ Show # $Div->T3 %TB-Divination-T3 Class "Divination" BaseType "Assassin's Favour" "Atziri's Arsenal" "Blind Venture" "Emperor of Purity" "Glimmer of Hope" "Harmony of Souls" "Heterochromia" "Humility" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "The Admirer" "The Avenger" "The Body" "The Breach" "The Cacophony" "The Cartographer" "The Chains that Bind" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Encroaching Darkness" "The Endless Darkness" "The Ethereal" "The Formless Sea" "The Gladiator" "The Hunger" "The Innocent" "The Inventor" "The Jester" "The Jeweller's Boon" "The Last One Standing" "The Lion" "The Master" "The Mercenary" "The Offering" "The Penitent" "The Polymath" "The Porcupine" "The Price of Protection" "The Sacrifice" "The Thaumaturgist" "The Traitor" "The Twilight Moon" "The Warlord" "The Wilted Rose" "The Wind" "The World Eater" "The Wretched" "Time-Lost Relic" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 Yellow Triangle PlayEffect Yellow #------------------------------------ # [2005] Special - Special Currency Cards #------------------------------------ Show # $Div->T4Currency %HS5 %TB-Divination-T4Currency Class "Divination" BaseType "Coveted Possession" "Emperor's Luck" "Loyalty" "The Catalyst" "The Gemcutter" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Triangle PlayEffect White Show # $Div->T5Currency %H4 %TB-Divination-T5Currency Class "Divination" BaseType "Rain of Chaos" "The Puzzle" "The Scholar" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 #------------------------------------ # [2006] T5 - Format trash tier cards... before #------------------------------------ Show # $Div->T5 %H3 %TB-Divination-T5 Class "Divination" BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Doedre's Madness" "Dying Anguish" "Forbidden Power" "Grave Knowledge" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Betrayal" "The Blazing Fire" "The Calling" "The Coming Storm" "The Deceiver" "The Eye of the Dragon" "The Fox" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thunderous Skies" "Tranquillity" "Volatile Power" SetFontSize 36 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 #------------------------------------ # [2007] T4 - ...showing the remaining cards #------------------------------------ Show # $Div->T4 %HS4 Class "Divination" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 2 White Triangle PlayEffect White Temp #=============================================================================================================== # [[2100]] Currency - PART 4 - remaining items #=============================================================================================================== Hide # %H2 %TB-Currency-T8 Class Currency BaseType "Scroll Fragment" SetFontSize 28 SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %H3 Class Currency SetFontSize 36 SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 #=============================================================================================================== # [[2200]] Leaguestones - Tierlists #=============================================================================================================== #Show # ItemLevel >= 67 # Class Leaguestone # BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination" # Rarity = Magic # SetFontSize 45 # SetTextColor 50 0 100 255 # SetBorderColor 50 0 100 255 # SetBackgroundColor 90 240 140 255 # PlayAlertSound 2 300 #Show # Class Leaguestone # Rarity >= Magic # SetFontSize 45 # SetTextColor 50 0 100 255 # SetBorderColor 50 0 100 255 # SetBackgroundColor 100 220 145 255 # PlayAlertSound 2 300 #Show # ItemLevel >= 67 # Class Leaguestone # BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination" # Rarity = Normal # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 # SetBackgroundColor 100 220 145 255 # PlayAlertSound 2 300 #Show # Class Leaguestone # Rarity = Normal # SetFontSize 40 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 # SetBackgroundColor 70 160 100 230 # PlayAlertSound 2 300 #=============================================================================================================== # [[2300]] Uniques! #=============================================================================================================== #------------------------------------ # [2301] Exceptions #------------------------------------ Show # $uniques->T2 Rarity Unique SocketGroup WWWWWW BaseType "Simple Robe" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red Show # $uniques->T1 LinkedSockets 6 Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Unique SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red #------------------------------------ # [2302] Harbinger - Pieces #------------------------------------ Show # $uniques->Harbinger Class Piece SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Blue Star PlayEffect Blue #------------------------------------ # [2303] Tier 1 uniques #------------------------------------ Show # $uniques->T1 %TB-Uniques-T1 Rarity Unique BaseType "Ambush Mitts" "Callous Mask" "Carnal Boots" "Clutching Talisman" "Crusader Boots" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Nubuck Boots" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Riveted Gloves" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Unique SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop PlayAlertSound 6 300 # DROPSOUND: T0 Drop MinimapIcon 0 Red Star PlayEffect Red #------------------------------------ # [2304] Tier 2 uniques #------------------------------------ Show # $uniques->T2 %TB-Uniques-T2 Rarity Unique BaseType "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Grand Mana Flask" "Highborn Staff" "Jingling Spirit Shield" "Nightmare Bascinet" "Nightmare Mace" "Occultist's Vestment" "Sacrificial Garb" "Sapphire Flask" "Savant's Robe" "Topaz Flask" "Vaal Rapier" "Vaal Spirit Shield" "Wereclaw Talisman" "Wyrmscale Doublet" "Zodiac Leather" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Yellow Star PlayEffect Yellow Show # $uniques->T2 LinkedSockets = 5 Rarity Unique SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Yellow Star PlayEffect Yellow #------------------------------------ # [2305] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique # Sound to prevent false excitement. Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase-League Rarity Unique BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Magistrate Crown" "Onyx Amulet" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Blue Star PlayEffect Blue Show # $uniques->MultiBase %TB-Uniques-T2-MultiBase-Special Rarity Unique BaseType "Carved Wand" "Citrine Amulet" "Ebony Tower Shield" "Eternal Sword" "Fiend Dagger" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Murder Boots" "Sadist Garb" "Sage Wand" "Sorcerer Boots" "Stealth Boots" "Stibnite Flask" "Terror Claw" "Titan Greaves" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Vaal Sceptre" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound MinimapIcon 0 Blue Star PlayEffect Blue #------------------------------------ # [2306] Special Unique Searches #------------------------------------ #Show # ItemLevel >= 85 # Class "Rings" # Rarity Unique # SetTextColor 175 96 37 255 # SetBorderColor 255 0 0 # SetBackgroundColor 53 13 13 255 # PlayAlertSound 3 300 # MinimapIcon 2 Brown Star # PlayEffect Brown Show # $uniques->LoreWeave Rarity Unique Class "Rings" SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Unique SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Brown Star PlayEffect Brown #------------------------------------ # [2307] Prophecy-Material Uniques #------------------------------------ Show # $uniques->Prophecy %TB-Uniques-Fated %D4 Rarity Unique BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Circlet" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Unique SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique SetBackgroundColor 0 0 0 255 # BACKGROUND: Prophecy PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Brown Star PlayEffect Brown #------------------------------------ # [2308] Random Uniques #------------------------------------ # FilterBlade: Conditional Entry Show Rarity Unique Sockets 6 SetTextColor 175 96 37 255 SetBackgroundColor 0 0 0 255 SetBorderColor 175 96 37 255 SetFontSize 45 PlayAlertSound 3 300 MinimapIcon 1 Brown Circle Show # $uniques T3 Rarity Unique SetFontSize 45 SetTextColor 175 96 37 255 # TEXTCOLOR: Unique SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 PlayAlertSound 3 300 # DROPSOUND: Unique MinimapIcon 2 Brown Star PlayEffect Brown #=============================================================================================================== # [[2400]] Quest Items and Shaper Orbs #=============================================================================================================== Show # $quest Class "Incursion Item" SetFontSize 45 SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 1 Green Hexagon PlayEffect Green Show # $quest Class Quest BaseType "Shaper's Orb" "Elder's Orb" SetFontSize 45 SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayAlertSound 2 300 # DROPSOUND: Currency Sound MinimapIcon 1 Green Hexagon PlayEffect Green Show # $quest Class Quest SetFontSize 45 SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item MinimapIcon 1 Green Hexagon PlayEffect Green #=============================================================================================================== # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here #=============================================================================================================== #=============================================================================================================== # [[2600]] Leveling - Flasks #=============================================================================================================== #------------------------------------ # [2601] Hide outdated flasks #------------------------------------ Hide # lvl Quality = 0 ItemLevel >= 35 Class "Life Flask" "Mana Flask" BaseType Small Medium Large Greater Grand SetFontSize 20 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality = 0 ItemLevel >= 53 Class "Life Flask" "Mana Flask" BaseType Giant Colossal Sacred SetFontSize 20 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality = 0 ItemLevel >= 67 Class "Life Flask" "Mana Flask" BaseType Hallowed Sanctified Divine Eternal SetFontSize 20 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ # [2602] Hybrid flasks (normal) #------------------------------------ #Show # ItemLevel <= 15 # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 # SetBorderColor 100 0 100 # SetBackgroundColor 0 0 0 255 #Show # ItemLevel <= 25 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 # SetBorderColor 100 0 100 # SetBackgroundColor 0 0 0 255 #Show # ItemLevel <= 35 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 # SetBorderColor 100 0 100 # SetBackgroundColor 0 0 0 255 #Show # ItemLevel <= 45 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 # SetBorderColor 100 0 100 # SetBackgroundColor 0 0 0 255 #Show # ItemLevel <= 55 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 # SetBorderColor 100 0 100 # SetBackgroundColor 0 0 0 255 #Show # ItemLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 # SetBorderColor 100 0 100 # SetBackgroundColor 0 0 0 255 #------------------------------------ # [2603] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 ItemLevel <= 5 Class "Life Flasks" BaseType "Small" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 9 ItemLevel >= 3 Class "Life Flasks" BaseType "Medium" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 13 ItemLevel >= 5 Class "Life Flasks" BaseType "Large" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 19 ItemLevel >= 12 Class "Life Flasks" BaseType "Greater" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 24 ItemLevel >= 18 Class "Life Flasks" BaseType "Grand" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 30 ItemLevel >= 24 Class "Life Flasks" BaseType "Giant" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 37 ItemLevel >= 30 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 42 ItemLevel >= 36 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 48 ItemLevel >= 42 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 55 ItemLevel >= 48 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 67 ItemLevel >= 60 Class "Life Flasks" BaseType "Divine" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 70 ItemLevel >= 65 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # [2604] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 ItemLevel <= 5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 8 ItemLevel >= 3 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 12 ItemLevel >= 5 Class "Mana Flasks" BaseType "Large" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 18 ItemLevel >= 12 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 24 ItemLevel >= 18 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 30 ItemLevel >= 24 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 37 ItemLevel >= 30 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 42 ItemLevel >= 36 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 48 ItemLevel >= 42 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 55 ItemLevel >= 48 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 67 ItemLevel >= 60 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 ItemLevel <= 70 ItemLevel >= 65 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # [2605] Show remaining flasks #------------------------------------ Show # %D4 Quality = 20 ItemLevel <= 65 Rarity <= Magic BaseType "Flask" SetFontSize 40 SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 Quality >= 15 ItemLevel <= 65 Rarity <= Magic BaseType "Flask" SetFontSize 40 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # Quality > 1 # ItemLevel <= 65 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 # SetBorderColor 0 0 0 # SetBackgroundColor 75 75 75 255 Show # %D3 ItemLevel <= 65 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 SetBorderColor 50 200 125 # BORDERCOLOR: Flask SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # Rarity <= Magic # BaseType Flask # SetFontSize 36 # SetBorderColor 0 0 0 #=============================================================================================================== # [[2700]] Leveling - Merged Rules #=============================================================================================================== Show # %REMS1 %D5 %RVR LinkedSockets = 4 Rarity = Normal SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show LinkedSockets = 4 Rarity = Magic SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" SetFontSize 45 SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets = 4 Rarity Rare SocketGroup RGB Class "Gloves" "Boots" "Helmets" "Body Armour" SetFontSize 45 SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[2800]] Leveling - RGB Recipes #=============================================================================================================== Show # %D3 Width <= 2 Height <= 2 SocketGroup RGB SetFontSize 45 SetBorderColor 63 221 0 199 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 45 SetBorderColor 63 221 0 199 # BORDERCOLOR: Neutral T1 SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # Width >= 2 # Height >= 4 # SocketGroup RGB # SetFontSize 34 # SetBorderColor 0 0 0 # SetBackgroundColor 75 75 75 255 #Show # Height <= 3 # SocketGroup RGB # SetFontSize 36 # SetBorderColor 216 216 216 255 # SetBackgroundColor 75 75 75 255 #=============================================================================================================== # [[2900]] Leveling - RARES #=============================================================================================================== #------------------------------------ # [2901] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Rings" "Amulets" "Belts" SetFontSize 45 SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %D4 ItemLevel < 30 Rarity Rare Class "Boots" SetFontSize 45 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 Height = 2 Rarity Rare Class "Boots" "Helmets" "Gloves" "Shields" SetFontSize 45 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ # [2902] Leveling rares - Progression - First Levels #------------------------------------ # During the first levels: simplify higlighting for rares, based on size Show # %D3 Width <= 1 Height <= 3 ItemLevel <= 12 Rarity Rare SetFontSize 45 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel <= 12 Rarity Rare SetFontSize 45 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel <= 12 Rarity Rare SetFontSize 45 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # [2903] Leveling rares - Progression - First Levels #------------------------------------ # Always treat caster rares as decent. This is a non-perfect solution # But without knowing what the player plays, there is not too much choice. Show # %D3 Rarity Rare Class "Sceptres" "Daggers" "Wands" SetFontSize 45 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ # [2904] Leveling rares - Progression - First Levels #------------------------------------ Show # %D3 Width <= 2 Height <= 2 ItemLevel < 15 DropLevel > 5 Rarity Rare SetFontSize 45 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 15 DropLevel > 5 Rarity Rare SetFontSize 45 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 15 DropLevel > 5 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 20 DropLevel > 10 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 20 DropLevel > 10 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 20 DropLevel > 10 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 25 DropLevel > 15 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 25 DropLevel > 15 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 25 DropLevel > 15 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 30 DropLevel > 20 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 30 DropLevel > 20 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 30 DropLevel > 20 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 35 DropLevel > 25 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 35 DropLevel > 25 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 35 DropLevel > 25 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 40 DropLevel > 30 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 40 DropLevel > 30 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 40 DropLevel > 30 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 45 DropLevel > 35 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 45 DropLevel > 35 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 45 DropLevel > 35 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 50 DropLevel > 40 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 50 DropLevel > 40 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 50 DropLevel > 40 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 55 DropLevel > 45 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 55 DropLevel > 45 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 55 DropLevel > 45 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 ItemLevel < 60 DropLevel > 50 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 ItemLevel < 60 DropLevel > 50 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 ItemLevel < 60 DropLevel > 50 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Width <= 2 Height <= 2 DropLevel > 55 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 Width <= 1 Height <= 3 DropLevel > 55 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 DropLevel > 55 Rarity Rare SetFontSize 36 SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # [2905] Leveling rares - remaining rules #------------------------------------ #Show # Width <= 1 # Height <= 3 # Rarity Rare # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # Width <= 2 # Height <= 2 # Rarity Rare # SetBorderColor 120 120 120 # SetBackgroundColor 0 0 0 219 #Show # Rarity Rare # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 219 #=============================================================================================================== # [[3000]] Leveling - Useful items #=============================================================================================================== #------------------------------------ # [3001] Linked gear - 4links #------------------------------------ Show # %D3 %RVR %REMS1 LinkedSockets >= 4 Rarity = Normal SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show LinkedSockets >= 4 Rarity = Magic SetFontSize 45 SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # [3002] Linked gear - Caster Weapon Configuration #------------------------------------ #Show # LinkedSockets = 3 # ItemLevel <= 24 # Rarity <= Magic # SocketGroup BB # Class "Sceptres" "Wands" "Daggers" # SetFontSize 40 # SetBorderColor 0 120 120 255 # SetBackgroundColor 0 0 0 255 #------------------------------------ # [3003] Linked gear - 3links #------------------------------------ Show # %D3 %RVR LinkedSockets >= 3 ItemLevel <= 12 Rarity = Normal SetFontSize 40 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show LinkedSockets >= 3 ItemLevel <= 12 Rarity = Magic SetFontSize 40 SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" # SetFontSize 36 # SetBorderColor 0 120 120 255 # SetBackgroundColor 0 0 0 255 #------------------------------------ # [3004] Util end Act1 #------------------------------------ # Certain trinkets in act 1 provide quite a definitive advantage. Show # %TB-Leveling-Trinkets-Life %D4 %RVR ItemLevel <= 14 Rarity = Normal BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show ItemLevel <= 14 Rarity = Magic BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important #Show # ItemLevel <= 14 # Rarity = Magic # Class "Boots" # SetFontSize 45 # SetTextColor 25 95 235 255 # SetBorderColor 100 100 100 255 # SetBackgroundColor 0 0 0 255 # Other Magic trinkets #Show # ItemLevel <= 8 # Rarity <= Magic # Class "Rings" "Amulets" "Belts" # SetFontSize 40 # SetBorderColor 100 100 100 255 # SetBackgroundColor 0 0 0 255 #Show # ItemLevel <= 14 # Rarity <= Magic # Class "Rings" "Amulets" "Belts" # SetFontSize 36 # SetBorderColor 100 100 100 255 # SetBackgroundColor 0 0 0 255 # Caster weapons can provide quick upgrades #Show # ItemLevel <= 14 # Rarity = Magic # Class "Sceptres" "Wands" "Daggers" # SetFontSize 36 # SetTextColor 25 95 235 255 # SetBorderColor 50 50 50 # SetBackgroundColor 0 0 0 255 #------------------------------------ # [3005] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses #Show # ItemLevel <= 24 # Rarity = Magic # Class "Boots" # SetFontSize 36 # SetTextColor 25 95 235 255 # SetBorderColor 100 100 100 255 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. #Show # ItemLevel <= 36 # Rarity <= Magic # BaseType "Topaz Ring" "Two-Stone Ring" "Rustic Sash" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" "Leather Belt" "Heavy Belt" # SetBorderColor 50 50 50 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [3006] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed #Show # ItemLevel <= 50 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Ruby Ring" "Two-Stone Ring" "Onyx Amulet" # SetBorderColor 50 50 50 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [3007] Optional Recipes #------------------------------------ #Show # BaseType "Bone Spirit Shield" # ItemLevel < 40 # SetBorderColor 100 100 100 255 #------------------------------------ # [3008] 20% quality items for those strange people who want them #------------------------------------ #Show # Quality = 20 # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields" # Rarity <= Magic # ItemLevel <= 60 # SetBorderColor 0 0 0 # SetBackgroundColor 75 75 75 255 #=============================================================================================================== # [[3100]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ # [3101] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition #Show # ItemLevel <= 8 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" # SetFontSize 36 # SetBorderColor 0 0 0 # Quivers - possible upgrades #Show # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 # Quivers - first appearance of broadhead arrow quivers #Show # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [3102] Progression - Part 1 1-11 #------------------------------------ #Show # ItemLevel <= 9 # DropLevel >= 5 # Rarity <= Magic # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetFontSize 36 # SetBorderColor 0 0 0 #Show # ItemLevel <= 11 # DropLevel >= 8 # Rarity <= Magic # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetFontSize 36 # SetBorderColor 0 0 0 #------------------------------------ # [3103] Progression - Part 2 11-26 #------------------------------------ #Show # ItemLevel <= 14 # DropLevel >= 11 # Rarity <= Magic # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetBorderColor 0 0 0 #Show # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetBorderColor 0 0 0 #Show # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetBorderColor 0 0 0 #Show # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetBorderColor 0 0 0 #Show # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetBorderColor 0 0 0 #Show # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetBorderColor 0 0 0 #------------------------------------ # [3104] Progression - Part 3 26-65 #------------------------------------ #Show # ItemLevel <= 26 # DropLevel >= 24 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 28 # DropLevel >= 26 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 30 # DropLevel >= 28 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 32 # DropLevel >= 30 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 34 # DropLevel >= 32 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 36 # DropLevel >= 34 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 40 # DropLevel >= 38 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 42 # DropLevel >= 40 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 44 # DropLevel >= 42 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 46 # DropLevel >= 44 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 48 # DropLevel >= 46 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 50 # DropLevel >= 48 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 52 # DropLevel >= 50 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 54 # DropLevel >= 52 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 56 # DropLevel >= 54 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 58 # DropLevel >= 56 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 60 # DropLevel >= 58 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 62 # DropLevel >= 60 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 64 # DropLevel >= 62 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 66 # DropLevel >= 64 # Rarity = Normal # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers" # SetTextColor 200 200 200 210 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #=============================================================================================================== # [[3200]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ # [3201] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # Width <= 1 # Height <= 4 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # Width <= 2 # Height <= 2 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 # 3-Socketed normal items are highlighted to provide players with a few options for # Gem socketing, in case the other options don't work out. #Show # Sockets >= 3 # ItemLevel <= 8 # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour" # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [3202] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # ItemLevel <= 3 # Rarity Normal # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #=============================================================================================================== # [[3300]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ # [3301] Vendor Magic items - until 3 #------------------------------------ #Show # ItemLevel <= 3 # Rarity Magic # SetFontSize 40 # SetBorderColor 0 0 0 #------------------------------------ # [3302] Vendor Magic items - until 12 #------------------------------------ #Show # Width <= 1 # Height <= 4 # ItemLevel <= 12 # Rarity Magic # SetFontSize 36 # SetBorderColor 50 50 50 #Show # Width <= 2 # Height <= 2 # ItemLevel <= 12 # Rarity Magic # SetFontSize 36 # SetBorderColor 50 50 50 #Show # ItemLevel <= 12 # Rarity Magic # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [3303] Vendor Magic items - Until 24 #------------------------------------ #Show # Width <= 1 # Height <= 4 # ItemLevel <= 24 # Rarity Magic # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #Show # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic # SetBorderColor 0 0 0 # SetBackgroundColor 0 0 0 185 #------------------------------------ # [3304] Vendor Magic items - Until 36 #------------------------------------ #Show # ItemLevel <= 32 # Rarity Magic # Class Rings Amulets Belts # SetBorderColor 50 50 50 # SetBackgroundColor 0 0 0 185 # Later on keep them shown, but really small #=============================================================================================================== # [[3400]] HIDE LAYER 5 - Remaining Items #=============================================================================================================== Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel" SetFontSize 18 SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen #=============================================================================================================== Show # SafetyLine! SetFontSize 45 SetTextColor 255 0 255 255 # TEXTCOLOR: Error SetBorderColor 255 0 255 255 # BORDERCOLOR: Error #=============================================================================================================== # [[3600]] Special thanks to! #=============================================================================================================== # PATREON: # Special Thanks to the Patreon Supporters: # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan, # # COMMUNITY: # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # # GRINDING GEAR GAMES: # Bex - Awesome. Also compiled information for smooth updating during league starts! # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm! # Chris - The man. # # FRIENDS: # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project! # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat. # MrPing - Helped out a ton with testing recently. # Victoria - <3 # # SUGGESTIONS / HELP: # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out. # Ghudda - I took his script as a template. It made learning the syntax even easier. # Malchron - consulted me on some complicated topics # ZiggyD - tested the filter during the 2.0 beta # Helmannn - tested the filter during the Ascendancy Alpha! # StarRune - Found several flaws and improvement possibilities. Thanks! # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup # # Script by NeverSink